[Questions]Advanced hammer Usage.

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Freeman|TR
74 Posts
Posted Aug 14, 2014
1.How to make water move?I tried to make the brush of water a func_door but ingame the water didn't show up.Also I tried to parent it with another func_door.But I don't know which entity I should tie the water to.If a func_brush,same thing happens.Any good idea for this?
(In addition, I'm not sure if I need to tie the brush of water to func_water or something like that even I want it static.)

2.How to put half-life 2 materials to portal 2 maps?In the Portal 2 authoring tool , I add a half-life2.fgd from portal 2/bin but seems it's not enough.

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FelixGriffin
2,680 Posts
Posted Aug 14, 2014
Replied 41 minutes later
1) The only way to have moving water is a func_water_analog brush with the P1 goo texture.
2) FGDs don't contain any information about materials and so forth. You need the files from the GCF. Look at the "content porter" tool on ModDB, it's useful here.
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PedroDeak
45 Posts
Posted Aug 14, 2014
Replied 9 hours later
How do I get the Content Porter to work properly? I've followed everything in the Readme file, but when I run it, I get some red messages and I can't even read them, and nothing happens at all. I've also tried to follow josepezdj's tip here, but I didn't find any "source engine.gcf" file
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CamBen
973 Posts
Posted Aug 15, 2014
Replied 3 hours later
Yea gcf files are non-existent after the steam pipe update.
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josepezdj
2,386 Posts
Posted Aug 15, 2014
Replied 24 minutes later
Textures in HL2 now are inside your "common/Half-Life 2/hl2/hl2_textures_dir.VPK" and "common/Half-Life 2/hl2/hl2_misc_dir.VPK" files. Use GTFScape to open this kind of files. You won't really need to do anything to those textures except to extract them in a folder called the same as inside the VPK; you should simply keep the folders structure inside portal2/materials, ok?

For example, if you want the file "/brick/brickwall001a.vtf" (this one from "hl2_textures_dir.VPK") and "/brick/brickwall001a.vmt" (this one from "hl2_misc_dir.VPK"), you'll need to create a local folder "portal2/materials/brick" and then extract those 2 files to the newly created folder (you can simply drag the files from the opened VPK file in GTFScape to your local folder).

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Freeman|TR
74 Posts
Posted Aug 15, 2014
Replied 7 hours later

FelixGriffin wrote:
1) The only way to have moving water is a func_water_analog brush with the P1 goo texture.
2) FGDs don't contain any information about materials and so forth. You need the files from the GCF. Look at the "content porter" tool on ModDB, it's useful here.

Well I've checked the func_water_analog on developer.valvesoftware.com but seems I don't have the right texture for water.So whenever I tied the water to this entity,there was no water from the very beginning.Is there a workaround for this?

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DaMaGepy
361 Posts
Posted Aug 15, 2014
Replied 7 hours later
water solids cant move (if you want change water level easily or move something), but you can move everything else around the water
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Freeman|TR
74 Posts
Posted Aug 15, 2014
Replied 3 hours later

DaMaGepy wrote:
water solids cant move (if you want change water level easily or move something), but you can move everything else around the water

ah that's a really smart workaround ! thanks

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Freeman|TR
74 Posts
Posted Aug 21, 2014
Replied 5 days later

josepezdj wrote:
Textures in HL2 now are inside your "common/Half-Life 2/hl2/hl2_textures_dir.VPK" and "common/Half-Life 2/hl2/hl2_misc_dir.VPK" files. Use GTFScape to open this kind of files. You won't really need to do anything to those textures except to extract them in a folder called the same as inside the VPK; you should simply keep the folders structure inside portal2/materials, ok?

For example, if you want the file "/brick/brickwall001a.vtf" (this one from "hl2_textures_dir.VPK") and "/brick/brickwall001a.vmt" (this one from "hl2_misc_dir.VPK"), you'll need to create a local folder "portal2/materials/brick" and then extract those 2 files to the newly created folder (you can simply drag the files from the opened VPK file in GTFScape to your local folder).

It's a bit complicated now...I got 2 hammers available.1 is P2 Authoring Tool and another is from Source Film maker.The hammer from SFM is well prepared for HL2 (maybe,because I see HL2 textures.The fgd is base.fgd).Which should I choose now?I want to make Portal 2 levels with some HL2 decoration.I've searched on google and find people say that I should find the .gcf file but I can't find any .gcf file from /steamapps as they say.I got the GCFScape but don't know how it work.Could you give me some tips?I'd be grateful.

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Lpfreaky90
2,842 Posts
Posted Aug 21, 2014
Replied 17 minutes later

Freeman|TR wrote:
I've searched on google and find people say that I should find the .gcf file but I can't find any .gcf file from /steamapps as they say.I got the GCFScape but don't know how it work.Could you give me some tips?I'd be grateful.

There should be gcf files in your steam/steamapps folder if you installed hl2.
Then there's content in steam/steamapps/common/half-life2/hl2/ there should be vpks in there (also open with GCFScape)

and finally if you're using sfm the content is also in steam/steamapps/common/sourcefilmmaker/game/hl2

Hope that helps

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Freeman|TR
74 Posts
Posted Aug 22, 2014
Replied 23 hours later

Lpfreaky90 wrote:
Freeman|TR wrote:

I've searched on google and find people say that I should find the .gcf file but I can't find any .gcf file from /steamapps as they say.I got the GCFScape but don't know how it work.Could you give me some tips?I'd be grateful.

There should be gcf files in your steam/steamapps folder if you installed hl2.
Then there's content in steam/steamapps/common/half-life2/hl2/ there should be vpks in there (also open with GCFScape)

and finally if you're using sfm the content is also in steam/steamapps/common/sourcefilmmaker/game/hl2

Hope that helps

I do see a lot of vpk there but I have no gcf in /steamapps but some acf although I've installed hl2.Do you know where gcf go?

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FelixGriffin
2,680 Posts
Posted Aug 22, 2014
Replied 34 minutes later
A recent update called Steampipe removed GCF files and replaced them with VPKs.
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Freeman|TR
74 Posts
Posted Sep 02, 2014
Replied 11 days later

FelixGriffin wrote:
A recent update called Steampipe removed GCF files and replaced them with VPKs.

So maybe I'll select the vpks instead of gcf?