The ThinkingWithPortals Map Showcasing Thread
d3m0l1sh3r wrote:
WIP
Hmm...looks familiar!
Great work
d3m0l1sh3r wrote:
I present to you Crane Simulator 2014 P2 edition
http://www.youtube.com/watch?v=ot_k7WcZAl0
I really like this concept, actually. I can imagine it being used in BTS maps.
laakkone wrote:
Some sequel to the sewer picture I posted ages ago
Link to bit larger image in case you can't see a thing from that darkness.
Looks great! A really nice HL2/eerie feel to it.
srs bsnss wrote:
I really like this concept, actually. I can imagine it being used in BTS maps.
No need to imagine, it already used on very first map in relaxation vault.
d3m0l1sh3r wrote:
srs bsnss wrote:I really like this concept, actually. I can imagine it being used in BTS maps.
No need to imagine, it already used on very first map in relaxation vault.
Oh, right. Can't say I've played it, unfortunately, so I didn't realize. I guess I'll have to.
http://www.youtube.com/watch?v=AxrFEa29XNU
srs bsnss wrote:
I really like this concept, actually. I can imagine it being used in BTS maps.
Some unrecorded Wheatley lines in the choreo scripts imply that the neurotoxin-generator puzzle originally involved attracting bombs with a magnet on a crane, which in some ways would have made more sense (it introduces the bombs early, and doesn't require portals to work in a way that they never do at any other point).
Ported Combined Technologies over to the portal 1 engine, gave me incentive to fix ugly areas I had made when I was an idiot.
prepare your eyes, the "BEFORE" images are weird and ugly.
BEFORE
![]()
AFTER
http://steamcommunity.com/sharedfiles/filedetails/?id=299759213 http://steamcommunity.com/sharedfiles/f ... =299759196 http://steamcommunity.com/sharedfiles/f ... =299759166 http://steamcommunity.com/sharedfiles/f ... =299758651
Excuse the skybox on here, I haven't imported the trees from EP2 and portal 2 to use so I just put in some placeholder trees for reference.
also performed a successful head swap for portal 1 chell specifically for my mod:
http://steamcommunity.com/sharedfiles/f ... =297500988
finally got vertex weights to work so it does animate properly, which doesn't matter much cause portal 1 chell's animations are cringe-worthy
I think this new style is too serious (it even reminds me of a faculty), and I'm not particularly fond of such a corinthian style.
You dismissed the cool new typography for "Aperture - Combined Technologies" and that big arch above the entry. I think that was the way to go.... to my taste. Just looking at the picture of the entrance you think "something interesting and/or dangerous must be going in on in there" while now all that you could be afraid of is... books? :p. I like the new pavement path and grass though 
Loving the model reskin! mainly the jumpsuit, her hair is strange, although I like her face features ![]()
I can even add that arch back in, I was rather fond of it too, I just didn't know if it was actually going to go over too well with the style. I'm going to experiment around a bit. Also, keep in mind that the aperture building, in this case, is not actually an entrance.You escape from the area out a side entrance I have yet to add. one thing that is for certain is staying are the areas on the sides, and the lighting. Looking back I really hate the lighting in a lot of my older maps.
Who knows, maybe I'll add the giant arch back in over the current giant signage thing, and change the area up a bit so that the pillars are more like the supports on the building. I'll try some stuff, and I appreciate opinions on it.
And that hair is a very long strange story...
But at least it's different than chell
http://www.youtube.com/watch?v=875yUo6FhSo
For inspirationm, you should take a look into brutalist architecture, as well as the Stage Center building in Oklahoma City.
I recently added the semicircle back onto the top and I'm liking the look, I'll post pics sometime later cause I haven't taken any yet and I'm not on my computer.
Also, keep in mind that various areas show take place in 2 separate universes, both of which are alternate universes to the portal story line, and one of them is the universe that PTI takes place in where Cave and Greg are alive in the Portal era.
http://steamcommunity.com/sharedfiles/f ... =300557527
http://steamcommunity.com/sharedfiles/f ... =300557590
http://steamcommunity.com/sharedfiles/f ... =300557559
These areas are part of universe 1 ^
And the combined tech building is part of the other universe.
EDIT: looked up brutalist building, found some nice images that i'll use as reference and I like the style but some of them remind me too much of the "tiles citadel" to use.
Also I'm really liking that tunnel-portal combo
d3m0l1sh3r wrote:
I present to you portable funnels
http://www.youtube.com/watch?v=875yUo6FhSo
Lol. I was thinking about something like this, but yours is way better (mine relied on a monoportal gun, nothing fancy involved
)
How does it work? Invisible funnels?
d3m0l1sh3r wrote:
I present to you portable funnels
Video
Ok.. that ending was totaly...
https://www.youtube.com/watch?v=2CYDgezeQas
Sejievan wrote:
d3m0l1sh3r wrote:I present to you portable funnels
VideoOk.. that ending was totaly...
https://www.youtube.com/watch?v=2CYDgezeQas

Sejievan wrote:
Ok.. that ending was totaly...
Funnily enough that same video was posted in response on another forum board.
Anyway have some ~content.


PedroDeak wrote:
Also nice useless post.
Ciirulean wrote:
Sejievan wrote:Ok.. that ending was totaly...
Funnily enough that same video was posted in response on another forum board.
Anyway have some ~content.
pics.
PedroDeak wrote:
Also nice useless post.
Yes, i know.. i saw there and thought the same.

("The opening hour", coming this weekend approximately)
GameBurger wrote:
A little something I've been working on lately
oh that looks awesome!
Lpfreaky90 wrote:
GameBurger wrote:A little something I've been working on lately
oh that looks awesome!
Thanks a lot! Would not happen without the TWP community 
