The Off-Topic Thread

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ChickenMobile
2,460 Posts
Posted Aug 22, 2014
Replied 1 day later
Nice beard, sideways man.
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User
630 Posts
Posted Aug 22, 2014
Replied 3 hours later
Ahh thats how you look like ! (nice btw)
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Arachnaphob
412 Posts
Posted Aug 22, 2014
Replied 39 minutes later
Looks pretty snazzy.
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josepezdj
2,386 Posts
Posted Aug 22, 2014
Replied 3 hours later

ChickenMobile wrote:
...sideways man.

Haha maybe it's that you are looking at me from the opposite part of the world :p

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tile
380 Posts
Posted Aug 22, 2014
Replied 4 hours later
While we are still on the topic of self portraits:

Here's me

(well over 800 pix wide. )

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ChickenMobile
2,460 Posts
Posted Aug 22, 2014
Replied 1 hour later
Nice tablet, sketched man.
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Arachnaphob
412 Posts
Posted Aug 22, 2014
Replied 31 minutes later
Since we're doing face reveals....
This is what I'm eating right now.

Also my face

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tile
380 Posts
Posted Aug 22, 2014
Replied 1 hour later

ChickenMobile wrote:
Nice tablet, sketched man.

thanks. just got it. (i'd post the source photo, but my backyard isnt the most ideal backdrop. XD)

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Dafflewoctor
415 Posts
Posted Aug 23, 2014
Replied 17 hours later
Not to brag, but I think I have the prettiest face here.

Warning: professional drawing skills. Only for the most artistic eyes.

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tile
380 Posts
Posted Aug 23, 2014
Replied 6 hours later

Dr.Toaster Waffles wrote:
Not to brag, but I think I have the prettiest face here.

Warning: professional drawing skills. Only for the most artistic eyes.

Oh noes, what have i done! No more real face reveals because i posted a drawing instead of my real face...

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srs bsnss
552 Posts
Posted Aug 24, 2014
Replied 3 hours later

quaternary wrote:
So what do you guys think of making a map based off of a song? Like an interactive music video of sorts. The chamber reacts to the music, and the music reacts to the current state of the chamber. I haven't yet worked out all the details, but sorta like Triple Laser or Funnel Catch from the SP campaign, turned up to 11.

So like the music builds as you solve the chamber, and the climax happens right as you walk thru the exit. Or something.

Obviously there will be quite a bit of audio editing involved, because you don't want to run out of song midway through, and basing the chamber on an arbitrary music-timer is BS.

I actually thought about creating a map like this. Instead of exiting the chamber, you had to go and get a radio, which played one layer of a song. Then you had to return the radio to the entry, which was a hub of sorts, and deposit the radio. Then you'd go to the next chamber and get the next radio. This would continue until you've gotten all the radios and they play simultaneously to create a song.

Back in the day I was (and still am, but less so) really interested in keygen music (not keygens themselves, I'm not a pirate). I found a website called 'Keygen Music', from which one could download .XM files. If you put these into a tracker program such as MODPlug, you'd be able to split the tracks/layers of a song, and export them individually.

The only thing that stopped me was that I never got around to it.

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User
630 Posts
Posted Aug 25, 2014
Replied 1 day later
First Booster Pack i've ever received:
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quaternary
171 Posts
Posted Aug 27, 2014
Replied 2 days later
Here's something that's been on my mind lately about map look&feel, which is pretty much half of puzzle making.

So you need a 128x128 wall/ceiling panel for puzzle/aesthetic purposes (funnels, for example, look weird coming out of anything smaller because of their sheer size). The thing is that it will almost always look "PTI" because this is how big pti blocks are. I was brainstorming ways to fix this last night.

So I could make it into a cute little panel, make it 32 wider on the top or bottom (even wrapping to the ceiling or floor), jut it out from the wall 16 or so units, pull a Second Exodus and change the color of some tiles around it, try to color in more of the wall if possible, or add 1 or 2 light strips to sorta "frame" it?

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TeamSpen210
608 Posts
Posted Aug 27, 2014
Replied 47 minutes later
For funnels, use the 192 model. You could also have panels on piston arms / a 8 unit slab jutting out a bit.
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Arachnaphob
412 Posts
Posted Aug 28, 2014
Replied 2 hours later
Am I the only one who has thought how hot and what aperture smells like? It'd be interesting to find out.
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CamBen
973 Posts
Posted Aug 31, 2014
Replied 3 days later

Arachnaphob wrote:
Am I the only one who has thought how hot and what aperture smells like? It'd be interesting to find out.

I've never really wondered how it smells but I always imagined the test chambers and boss area (portal 1) to be slightly cold with stagnant air, and the bts areas (portal 1) to be very warm with gusts of wind from all the fans, and very irregular heating.

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tile
380 Posts
Posted Sep 01, 2014
Replied 19 hours later
depending on the erea. i agree with camben about portal 1.

in portal 2's ruined tests, i imagine it smells similarly to a storm sewer, and it feels nice and cool wherever the shade is, and sunny warm...in areas with a higher amount of plants, i imagine feeling more like a jungle, hot and muggy.
In glado's ruined room, it is very cool and moist, like it just finished raining.

The incinerator room is a very dry and miserable heat, and smells like burning plastic, metal, etc.

Repairing glados chambers are all cool like a cave would be, but the smell shifts between a damp metal smell and an electrical smell, which is coming off of the motors of the robot arms.

Clean test chambers feel cool to cold. whenever there is a laser in the room, there is a lot more heat right near the beam and the sparks smell like burnt metal...which, in a sense, is exactly what they are.

BTS smells like a warehouse, but the heating is irregular, depending on what you're standing near. Next to all the robot arms, it feels very warm, but the metal walkways generally feel cold. offices all feel room temperature.

The underground areas outside the geodomes smell and feel like a cave (badum-tsh!)
...cold, wet, earthy...
the underground lobby feels cool, but it is just a little warmer than the caves, and smells similar to a motel lobby. Inside the pump stations, it feels like inside the hoover dam...i cant really describe it though. you'd have to take the tour to know.

The geodomes are very warm inside, but not uncomfortable. They all smell like plywood and paint..kindof the same way a room being renovated would smell, but with a small hint of a burning smell coming from the dusty floodlamps that are heating up, and from the equally dusty loudspeakers that cave is talking to you on. The goedomes get somewhat colder and more metallic smelling as you progress through them upwards to the moder facility.

Wheatley tests feel and smell the same as BTS, but the air begins to heat up very slowly as more fires start and stuff, to the point where the air feels a little warmer than air temperature at the moment where glados sees wheatley's chamber for the first time. "Oh..my...god! What has he done to my facility?!?"

When chell opens the portal to space, the air suddenly and very rapidly cools down from "starting to get very hot" to "feels like a refrigerator in here"

And finally, the field outside aperture feels just like a normal field, accept that you can feel that there's probably a massive hollow space below you.

...i love speculating about portal... also, sorry for the masses of typos.

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quaternary
171 Posts
Posted Sep 01, 2014
Replied 7 hours later
Glados also says that she's going to recycle the one roomful of air for the rest of Chell's life... obviously that's probably false, knowing who said that. That would clearly have an effect on the smell.
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TeamSpen210
608 Posts
Posted Sep 01, 2014
Replied 1 hour later
I read somewhere that at the depths Old Aperture is located the Earth's temperature would actually be far too hot to be liveable.
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tile
380 Posts
Posted Sep 01, 2014
Replied 4 hours later
Hehe, that reminds me, back in the days of portal 1 even before the earliest hints of portal 2 were released, i always thought that there was some area of aperture really really far down under the rest of the facility, and that the incinerator shoots probably just lead to a room full of hot magma/lava. I knew you'd get to see the companion cube in portal 2, having landed on a catwalk inside the incinerator room due to a broken shoot.
It's odd that i knew about the incinerator shoots and deep underground at all though...again, this was really far before portal 2. My portal 1 headcanon effectively predicted portal 2's canon pretty well.

on a different note, i was always confused by the first area of the old aperture levels...you can see modern test chambers far above, but they dont look far enough up to be where the modern facility is at. You climb through the testing spheres for a MUCH longer distance; so those tests just seem too far down to effectively be part of the main facility... So, does that mean that the area you fell into isn't technically in old aperture yet, but sort of like a really massive basement/crawlspace area? test shaft 09 just feels WAY too tall to all fit below those test chambers, unless the layers of aperture arent flat like the floors of a building, in which case it is likely that modern aperture goes down alot further in some places than others.

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