The ThinkingWithPortals Map Showcasing Thread

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Arachnaphob
412 Posts
Posted Aug 26, 2014
Replied 44 minutes later

GameBurger wrote:
A little something I've been working on lately
("The opening hour", coming this weekend approximately)

That looks pretty nice. I can't see much, but from what I can, I like it.

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GameBurger
93 Posts
Posted Aug 26, 2014
Replied 1 hour later

Arachnaphob wrote:
GameBurger wrote:

A little something I've been working on lately
("The opening hour", coming this weekend approximately)

That looks pretty nice. I can't see much, but from what I can, I like it.

Thanks, mate!

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Ciirulean
40 Posts
Posted Aug 26, 2014
Replied 4 minutes later
Usually in Valve maps inb4 "well im not valve" you see that particular glass texture scaled downwards and rotated.
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TeamSpen210
608 Posts
Posted Aug 26, 2014
Replied 7 minutes later
It's about 0.05 scale at a 45? rotation (so really tiny). Sprites really do make maps look beautiful.
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GameBurger
93 Posts
Posted Aug 26, 2014
Replied 4 minutes later
Oh, thanks for the tips! Ill look into it
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Ciirulean
40 Posts
Posted Aug 26, 2014
Replied 18 minutes later

TeamSpen210 wrote:
It's about 0.05 scale...

I'm actually pretty sure that the exact scale is .125, though I could be wrong.

Anyway, the map is looking pretty good. Excited to see how the rest of it will turn out.

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GameBurger
93 Posts
Posted Aug 27, 2014
Replied 4 hours later

Ciirulean wrote:
TeamSpen210 wrote:

It's about 0.05 scale...

I'm actually pretty sure that the exact scale is .125, though I could be wrong.

Anyway, the map is looking pretty good. Excited to see how the rest of it will turn out.

Thanks! Im afraid the other rooms might look bad compared to this one D:

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Arachnaphob
412 Posts
Posted Aug 27, 2014
Replied 16 hours later
Practicing my clean style:


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Ciirulean
40 Posts
Posted Aug 27, 2014
Replied 4 minutes later
Looking pretty good, I especially like the projectedtexture you've got going on, but the lighting in that first room is way too neutral.
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iWork925
1,080 Posts
Posted Aug 27, 2014
Replied 4 hours later

Ciirulean wrote:
Looking pretty good, I especially like the projectedtexture you've got going on, but the lighting in that first room is way too neutral.

Its actually warm if you look closely.

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Skotty
671 Posts
Posted Aug 27, 2014
Replied 6 minutes later
Those small rooms remind me to the first chambers in Portal 1.
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CJLERCH
50 Posts
Posted Aug 27, 2014
Replied 7 minutes later

Ciirulean wrote:
Looking pretty good, I especially like the projectedtexture you've got going on, but the lighting in that first room is way too neutral.

The first picture and the first room can be easily confused. But, assuming you meant the actual first room (the second picture), it does look more neutral than cold or warm.

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iWork925
1,080 Posts
Posted Aug 27, 2014
Replied 1 hour later

CJLERCH wrote:
Ciirulean wrote:

Looking pretty good, I especially like the projectedtexture you've got going on, but the lighting in that first room is way too neutral.

The first picture and the first room can be easily confused. But, assuming you meant the actual first room (the second picture), it does look more neutral than cold or warm.

Oh, yeah. I thought he meant the first pic, which is warm.

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Idolon
417 Posts
Posted Aug 28, 2014
Replied 14 hours later

Arachnaphob wrote:
Practicing my clean style:
-snip-

Looks claustrophobic, but not in a bad way. The scaling is just so that it feels both small and spacious at the same time. I hope you can keep that feeling in the rest of the chambers - it's hard to pull off, but it's really great for selling a mood that's hard to put a finger on.

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Sejievan
232 Posts
Posted Aug 29, 2014
Replied 23 hours later
Soon (i hope =p)




Any suggestions are appreciated
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iWork925
1,080 Posts
Posted Aug 30, 2014
Replied 11 hours later
Exterior arms in last pic are too low poly for how close they are.
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Lpfreaky90
2,842 Posts
Posted Aug 30, 2014
Replied 4 hours later

iWork925 wrote:
Exterior arms in last pic are too low poly for how close they are.

yeah they're the cheap qrt_res models the half-res look way better

Other than that the screenshots look really interesting

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Sejievan
232 Posts
Posted Aug 30, 2014
Replied 15 hours later

iWork925 wrote:
Exterior arms in last pic are too low poly for how close they are.

Lpfreaky90 wrote:
yeah they're the cheap qrt_res models the half-res look way better

Other than that the screenshots look really interesting

Thanks, i'm going to fix this as soon as possible

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srs bsnss
552 Posts
Posted Sep 01, 2014
Replied 1 day later
I've been working on this for about a month (on/off).

2014-08-31_00002.jpg 2014-08-31_00010.jpg 2014-07-26_00002.jpg

[plug]It's actually out now, if you're at all interested in playing.[/plug]

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Sejievan
232 Posts
Posted Sep 01, 2014
Replied 2 hours later

The Lone Future Starter [Map 5] Online, hope that you guys enjoy

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