I have a basic Hammer question related to a TF2 map
I'm currently working on a TF2 map, so I figure Off Topic is the best place to put this, although my question relates to using Hammer for pretty much any game.
I was messing around with designing a building, and now I have something I really like. It's three floors with good flow and stairwells and balconies, etc, with a working spawn room. Now I'd like to use it as one of the two bases in a CTF map. What I'd like to do is copy EVERYTHING -- the brushes, the models, the entities, and not miss a thing, and add it to the other end of the same map. I have a feeling there must be a much easier way than ctrl+rt-clicking each individual thing to add it to what I copy. I thought maybe I could draw a box around it all in 2D top and copy everything in the box, but that hasn't worked.
What's the procedure?
Thanks.
Note that a lot of your entities will have to be renamed and have their i/o stuff rerouted, so that the two bases don't interfere with each other. A common bug occurs when people copy/paste door prefabs, which causes triggers to open doors on the other side of the map.
Idolon wrote:
Note that a lot of your entities will have to be renamed and have their i/o stuff rerouted, so that the two bases don't interfere with each other. A common bug occurs when people copy/paste door prefabs, which causes triggers to open doors on the other side of the map.
Definitely. Thanks for the info. That's exactly what I was looking for! ![]()