The ThinkingWithPortals Map Showcasing Thread
laakkone wrote:
@CamBen: You shoud make those brush based pipe 90 degree turns more smooth. Now it looks like you've just clipped them in 45 degree angle. You can do this with torus brush tool.
Oh man I'm terrible at that tool XD but i'll give it another go, it definitely would look better than what I have.
Edit: Nevermind, apparently I already had a preset in place from last time I made brush pipes.
Some really dim stuff that aren't that dim in game:
http://www.moddb.com/mods/the-lost-test ... w#imagebox
Arachnaphob wrote:
Some really dim stuff that aren't that dim in game:
http://www.moddb.com/mods/the-lost-test ... w#imagebox
http://www.moddb.com/mods/the-lost-test ... 1#imagebox
http://www.moddb.com/mods/the-lost-test ... 2#imagebox
Really great dude, i loved the ambiance really in the 1st and 2nd pics. ![]()
Arachnaphob wrote:
http://www.moddb.com/mods/the-lost-tests/images/down-below2#imagebox

iWork925 wrote:
Arachnaphob wrote:http://www.moddb.com/mods/the-lost-tests/images/down-below2#imagebox
Deja vu
https://dl.dropboxusercontent.com/u/16218991/screenshots/Portal%202/sp_a51_chamb080003.jpg
Arachnaphob wrote:
Deja vu
Too dark!
reepblue wrote:
Here's something from a project that I do just because I agreed to do it 3 years ago.https://dl.dropboxusercontent.com/u/16218991/screenshots/Portal%202/sp_a51_chamb080003.jpg
Very nice!

A quick art test based on some old Portal 2 concepts.
Also, thanks jose! That means a lot to me.
I'd also suggest you to test different light mood; I mean the current cold look fits great with that cleanness, but the bits of destruction would make me try a warmer atmosphere... try both approaches before deciding...
Also AMAAAAAAAAAAZING custom water material! 
josepezdj wrote:
Well, I would definitely take more advantage from the lighting coming from the upper whole on the ceiling instead of spotting that corridor with the observatioon room lighting :p However, it really looks neat ...and somehow, I like how the clean chamber blends with that shy destruction! Risky though, I hope that you keep the same good balance in the rest of the level.Also AMAAAAAAAAAAZING custom water material!
I always have trouble getting lighting for the ceiling to look right, but I do agree.
And thanks, ITS SO AMAAAAAAAAAAAAAZING!
Few wip screenies from Portal 1 testchamber and I'm very sure you'll recognize which one of those.
2014-10-08_00002.jpg 2014-10-08_00007.jpg2014-10-08_00007.jpg If you don't recognize this chamber I feel bad for you son I got 99 problems cause you haven't played portal 1 :lol:laakkone wrote:
Few wip screenies from Portal 1 testchamber and I'm very sure you'll recognize which one of those.2014-10-08_00002.jpg
CamBen wrote:
If you don't recognize this chamber I feel bad for you son
I got 99 problems cause you haven't played portal 1
I would be happy if I discovered Portal now, because I'd get that awesome first time playthrough -feeling, haha! 
TeamSpen210 wrote:
You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.
I personally think it looks alright. Gives it a more realistic feel, like there's broken framework jutting out.
TeamSpen210 wrote:
Do you have a dirty Companion Cube model? You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.
I believe there's a dirty Companion Cube skin in Retrospective, or another Omnicoder map?
