The ThinkingWithPortals Map Showcasing Thread
Idolon wrote:
Looks really neat, RC. Don't forget to put red lights by the laser and buttons - little colorful accents like that can make a chamber look really nice. On the same note, have you thought about adding more recessed lights?
Ah, I knew I forgot something like that. I put one on the Excursion Funnel but then it must have slipped my mind to place the others. Thanks for the heads up, I probably would have forgotten about it for good before releasing the map.
I have, however I'm still working with it, I some recessed lights on the floor up against some of the walls, however they aren't overly visible in the images provided. Nonetheless, yes there will be a few more in there if I can find proper places for them. ![]()
RubyCarbuncIe wrote:
Sorry to break the trend of Energy Ball guns, [...]
Sorry to not break the trend of this uninterrupted cavalcade of praise taking place here but that looks really, really good! A nice open design, pleasing colour palette, just the right amount of destruction / unfinishedness, creepy guy in the window, what's not to love.
Somehow, the contrast between the roughness of the exposed construction bits and the warm lighting gives a really special and pleasing effect. I'm gonna try that in my current project, see how it looks.
You can add some light strips, but don't overdo it, it may ruin the atmosphere!
http://www.youtube.com/watch?v=JprVXoVJmSY
I do agree with CamBen about the teleporting. Making the track cyclic probably provides a more continuous "flow" to the action, if you know what I mean.
Also, thanks HMW, sorry for not responding sooner, I've been preoccupied lately. xD
I like the little handrail with lights on the conveyor belt!
TeamSpen210 wrote:
Should the testchamber sign be lit up? I doubt the employees would plug in a sign if it's just sitting on the catwalk. If it's intentional, perhaps run a cable from the wires on the left into its side
Its powered by a radioisotope thermoelectric generator and is activated by a proximity motion sensor; The employees only involvement with it, is mounting it to the test chamber wall.
note overlay clipping on the bottom of the pic.
laakkone wrote:
greenfoliage.jpg
note overlay clipping on the bottom of the pic.
Looks great!
so much plants! 
laakkone wrote:
Stuff
iluvit. The many plants give it kinda a vibe similar to the Portal 2 overgrowth Concept art.
laakkone wrote:
greenfoliage.jpg
note overlay clipping on the bottom of the pic.
Neat! I don't think it's too many plants; only the vines hanging in front of the left button may look weird when the player walks through them.
http://www.youtube.com/watch?v=MH-NE95sXMM&feature=gp-n-y&google_comment_id=z12yzhv4xxqjwriuz23gshqimrzpeldw204
Sorry for the massive crap ton of lag, the func_door_rotatings all moving at once and fraps don't seem to be best buds.
yishbarr wrote:
Probably useless unless it's used in a map intro, but I like it.
Yea I never really plan on using it on anything, but oh well 
CamBen wrote:
Lets just say I got really bored today: [video]
Haha, I like it! The major part of the animation looks like polygons eating each other, but near the end it makes this big flower-like shape, which looks really elegant. I think this concept could be used for some cool effects.
Arachnaphob wrote:
[...]Portal 2 overgrowth Concept art.
That image inspired me to try simulating some volumetric lighting:

As much as it's meant to be boring, it's actually good.
HMW wrote:
amazingness
Will this be released in a map? It's so gorgeous.