The ThinkingWithPortals Map Showcasing Thread

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RubyCarbuncIe
303 Posts
Posted Oct 28, 2014
Replied 12 hours later

Idolon wrote:
Looks really neat, RC. Don't forget to put red lights by the laser and buttons - little colorful accents like that can make a chamber look really nice. On the same note, have you thought about adding more recessed lights?

Ah, I knew I forgot something like that. I put one on the Excursion Funnel but then it must have slipped my mind to place the others. Thanks for the heads up, I probably would have forgotten about it for good before releasing the map.

I have, however I'm still working with it, I some recessed lights on the floor up against some of the walls, however they aren't overly visible in the images provided. Nonetheless, yes there will be a few more in there if I can find proper places for them.

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HMW
806 Posts
Posted Oct 28, 2014
Replied 5 hours later

RubyCarbuncIe wrote:
Sorry to break the trend of Energy Ball guns, [...]

Sorry to not break the trend of this uninterrupted cavalcade of praise taking place here but that looks really, really good! A nice open design, pleasing colour palette, just the right amount of destruction / unfinishedness, creepy guy in the window, what's not to love.

Somehow, the contrast between the roughness of the exposed construction bits and the warm lighting gives a really special and pleasing effect. I'm gonna try that in my current project, see how it looks.

You can add some light strips, but don't overdo it, it may ruin the atmosphere!

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Idolon
417 Posts
Posted Nov 01, 2014
Replied 3 days later
Even though this is TF2, you guys might be interested in this. Valve recently added bumper cars as part of the Halloween update this year, and now kart racing is totally a thing you can do! A quick race track I made:
http://www.youtube.com/watch?v=JprVXoVJmSY
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CamBen
973 Posts
Posted Nov 01, 2014
Replied 12 hours later
Personally I'd change the part where you get teleported to just part of the track leading back around.
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HMW
806 Posts
Posted Nov 02, 2014
Replied 21 hours later
Looks fun! For some reason, the ambient background music fits really well with this.
I do agree with CamBen about the teleporting. Making the track cyclic probably provides a more continuous "flow" to the action, if you know what I mean.
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RubyCarbuncIe
303 Posts
Posted Nov 03, 2014
Replied 1 day later
Wow, what happened to TF2 since the last time I played? I'm going to have to look into that now, that actually looks really fun.

Also, thanks HMW, sorry for not responding sooner, I've been preoccupied lately. xD

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iWork925
1,080 Posts
Posted Nov 06, 2014
Replied 2 days later
TWP exclusive:

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TeamSpen210
608 Posts
Posted Nov 06, 2014
Replied 53 minutes later
Nice BTS area! Should the testchamber sign be lit up? I doubt the employees would plug in a sign if it's just sitting on the catwalk. If it's intentional, perhaps run a cable from the wires on the left into its side (if this isn't already the case).
I like the little handrail with lights on the conveyor belt!
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iWork925
1,080 Posts
Posted Nov 06, 2014
Replied 6 hours later

TeamSpen210 wrote:
Should the testchamber sign be lit up? I doubt the employees would plug in a sign if it's just sitting on the catwalk. If it's intentional, perhaps run a cable from the wires on the left into its side

Its powered by a radioisotope thermoelectric generator and is activated by a proximity motion sensor; The employees only involvement with it, is mounting it to the test chamber wall.

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laakkone
47 Posts
Posted Nov 08, 2014
Replied 2 days later
green

foliage.jpg

note overlay clipping on the bottom of the pic.

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Ciirulean
40 Posts
Posted Nov 08, 2014
Replied 1 hour later
Over-detailing exists.
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Lpfreaky90
2,842 Posts
Posted Nov 08, 2014
Replied 2 hours later

laakkone wrote:
green

foliage.jpg

note overlay clipping on the bottom of the pic.
Looks great! so much plants!

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Arachnaphob
412 Posts
Posted Nov 08, 2014
Replied 4 hours later

laakkone wrote:
Stuff

iluvit. The many plants give it kinda a vibe similar to the Portal 2 overgrowth Concept art.

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HMW
806 Posts
Posted Nov 09, 2014
Replied 12 hours later

laakkone wrote:
green

foliage.jpg

note overlay clipping on the bottom of the pic.

Neat! I don't think it's too many plants; only the vines hanging in front of the left button may look weird when the player walks through them.

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CamBen
973 Posts
Posted Nov 13, 2014
Replied 3 days later
Lets just say I got really bored today:
http://www.youtube.com/watch?v=MH-NE95sXMM&feature=gp-n-y&google_comment_id=z12yzhv4xxqjwriuz23gshqimrzpeldw204
Sorry for the massive crap ton of lag, the func_door_rotatings all moving at once and fraps don't seem to be best buds.
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Gemarakup
1,183 Posts
Posted Nov 13, 2014
Replied 9 hours later
Probably useless unless it's used in a map intro, but I like it.
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CamBen
973 Posts
Posted Nov 13, 2014
Replied 6 hours later

yishbarr wrote:
Probably useless unless it's used in a map intro, but I like it.

Yea I never really plan on using it on anything, but oh well

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HMW
806 Posts
Posted Nov 15, 2014
Replied 1 day later

CamBen wrote:
Lets just say I got really bored today: [video]

Haha, I like it! The major part of the animation looks like polygons eating each other, but near the end it makes this big flower-like shape, which looks really elegant. I think this concept could be used for some cool effects.

Arachnaphob wrote:
[...]Portal 2 overgrowth Concept art.

That image inspired me to try simulating some volumetric lighting:

(more pics)

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Gemarakup
1,183 Posts
Posted Nov 15, 2014
Replied 2 hours later

HMW wrote:

(more pics)

As much as it's meant to be boring, it's actually good.

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Arachnaphob
412 Posts
Posted Nov 16, 2014
Replied 1 day later

HMW wrote:
amazingness

Will this be released in a map? It's so gorgeous.