[SP] dRivE
Please report any bug or shortcuts before the deadline (2014-10-12). Thanks.
ChangeLog
v1.0 - Release
v1.1 - Cut some unintended moves (thanks Requiemsoul)
v1.2 - Removed a handrail to avoid an unintended move (thanks Polux). Also fixed the vote screen and added a couple of missing custom textures (thanks Sleter).
v1.3 - Increased the height of one handrail to prevent unintended moves and introduced some changes in order to prevent Grey's way to get on the bridge (thanks Greykarel, Polux and Cyhborg).
v1.5 - Added a grate to avoid an unintended move performed by Deathwish808 (thanks man!)
v1.6 - Improved previous fix :p
v1.7 - Changed the grate's system at the final area to prevent some shortcuts; it's still slightly buggy though 
Known bugs
- Grates can behave weirdly sometimes if a portal is opened right behind them, also cubes can sometimes pass across them.







I'm really glad that you played it and liked it!
Cheers!
PCdoc wrote:
Took a long time to figger out how to light up the top Laser sensor.
Well, depending on how you did that exactly, you almost have it! Only remaining should be a fling maneuver 
Cheer up! I hope that you eventually achieve it!
Cheers! ![]()
Great map and it did actually take me much longer than I care to admit
Thank you once again for creating such a gem! 5/5
Neat atmosphere. The bronze metal textures are really nice.
Idolon wrote:
I wasn't able to solve it, but I did find a bug. Instead of uploading my entire 20 minute video of me not solving anything, here's a short clip:Neat atmosphere. The bronze metal textures are really nice.
frigging grates... always break -_-
It's not intended, Roger, I wanted to leave a certain disstance between the portalable wall and the damn grate because grates are much more buggy near portals... but it seems that in the last version I misplaced the playerclip brush.
Thanks for playing guys!