[SP] dRivE

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josepezdj
2,386 Posts
Posted Oct 03, 2014
Little puzzle for the P2LC group's biweekly challenge "Circular"

Please report any bug or shortcuts before the deadline (2014-10-12). Thanks.

ChangeLog

v1.0 - Release
v1.1 - Cut some unintended moves (thanks Requiemsoul)
v1.2 - Removed a handrail to avoid an unintended move (thanks Polux). Also fixed the vote screen and added a couple of missing custom textures (thanks Sleter).
v1.3 - Increased the height of one handrail to prevent unintended moves and introduced some changes in order to prevent Grey's way to get on the bridge (thanks Greykarel, Polux and Cyhborg).
v1.5 - Added a grate to avoid an unintended move performed by Deathwish808 (thanks man!)
v1.6 - Improved previous fix :p
v1.7 - Changed the grate's system at the final area to prevent some shortcuts; it's still slightly buggy though

Known bugs

  • Grates can behave weirdly sometimes if a portal is opened right behind them, also cubes can sometimes pass across them.

Click here to download dRivE

Click here to download dRivE

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josepezdj
2,386 Posts
Posted Oct 03, 2014
Replied 1 hour later
Some screenshots:







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quatrus
1,047 Posts
Posted Oct 08, 2014
Replied 5 days later
Another outstanding map with an elegant solution not involving any "exploits" - well done. Thanks for creating.
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josepezdj
2,386 Posts
Posted Oct 09, 2014
Replied 12 hours later
Thanks mate! I'm really glad that you played it and liked it!

Cheers!

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PCdoc
245 Posts
Posted Oct 10, 2014
Replied 1 day later
This is way cool. I love the atmosphere of the place and would not mind at all to stay there for an afternoon and drink. Took a long time to figger out how to light up the top Laser sensor. Still have not solved the end part - unfortunately.
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josepezdj
2,386 Posts
Posted Oct 15, 2014
Replied 4 days later
Hey doc! Thanks for playing, man! Haha, I liked how comfortable you described the map!

PCdoc wrote:
Took a long time to figger out how to light up the top Laser sensor.

Well, depending on how you did that exactly, you almost have it! Only remaining should be a fling maneuver

Cheer up! I hope that you eventually achieve it!

Cheers!

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co0op
114 Posts
Posted Oct 25, 2014
Replied 10 days later

Great map and it did actually take me much longer than I care to admit

Thank you once again for creating such a gem! 5/5

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Idolon
417 Posts
Posted Oct 26, 2014
Replied 21 hours later
I wasn't able to solve it, but I did find a bug. Instead of uploading my entire 20 minute video of me not solving anything, here's a short clip:

http://youtu.be/SLEecImtSzw

Neat atmosphere. The bronze metal textures are really nice.

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Lpfreaky90
2,842 Posts
Posted Oct 26, 2014
Replied 2 hours later

Idolon wrote:
I wasn't able to solve it, but I did find a bug. Instead of uploading my entire 20 minute video of me not solving anything, here's a short clip:

http://youtu.be/SLEecImtSzw

Neat atmosphere. The bronze metal textures are really nice.

frigging grates... always break -_-

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RogerL
490 Posts
Posted Oct 26, 2014
Replied 4 hours later
I assumed he bumped the grates out from the wall so you could do that.
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josepezdj
2,386 Posts
Posted Oct 27, 2014
Replied 9 hours later
Thanks for pointing out that glitch, Idolon I will update the map later today fixing that.

It's not intended, Roger, I wanted to leave a certain disstance between the portalable wall and the damn grate because grates are much more buggy near portals... but it seems that in the last version I misplaced the playerclip brush.

Thanks for playing guys!