http://www.youtube.com/watch?v=m7SLiEuszp8
The ThinkingWithPortals Map Showcasing Thread
http://www.youtube.com/watch?v=m7SLiEuszp8
Idolon wrote:
Making a laser!
http://www.youtube.com/watch?v=m7SLiEuszp8
Remember that time this website was called thinking with "team fortress 2"?
Me neither! 
Lpfreaky90 wrote:
Remember that time this website was called thinking with "team fortress 2"?
Me neither!
To misspelled tf2maps.net
Well this place is so dead anyway so I wouldn't mind if someone posts screenshots from their maps, even it's not from Portal.
edit
ch17.jpg
Super charged energy ball
destroys cubes and other physics objects that touch it, except for charged cubes. charged cubes destroy regular energy balls that touch them.
Custom particles by moi of course
Lately, I've been trying to finish this map up: (Been working on it periodically since... 2012 I think, now I'm trying to push through)

Here's a more recent one, pretty wip: (made in June)

Immediately breaking the trend, I've also got some TF2 stuff! #sorry
||CTF_dauphin is an a/d ctf map that I've been working on for atleast two months now. The map takes place next to the ocean (not sure which type of beach it will be yet) with an emphasis on ocean cliffs, overhanging structures, and heights.
The main objectives of the map revolve around little "watchtowers" lined up by the shore to watch the sea.
Creating it has been pretty laborious so far, since ctf a/d maps are hard to come by; it's sort of an uncharted gamemode that I love. The first alpha of the map hasn't even been released yet (I've had 13 internal alphas already!), but I'm really excited about it. So yeah, just really wanted to post this here. Sorry




^The narrative here is that someone used a ladder to put up a poster and that the locker is wearing a fez
||
Those chamber look quite nice too, I've always liked the portal 1 style
CamBen wrote:
img
Super charged energy ball
destroys cubes and other physics objects that touch it, except for charged cubes. charged cubes destroy regular energy balls that touch them.Custom particles by moi of course
I had something similar done except player can shoot energy ball wherever aims. Though its very glitchy and doesnt work so well.
https://www.youtube.com/watch?v=NUuHc6e6Q6o&list=UUlU3OMN_bpsOxVWuk-LwJPw
https://www.youtube.com/watch?v=0Zp8XcMdc3w&index=11&list=PLagKuWUwMu0Z2XtJvh6YhX0c9dHGaoe91
Sorry to break the trend of Energy Ball guns, which look pretty cool, btw, but I've started to get back into mapping, or at least I hope to continue to make more. The map below is really just an overall style test,and is in a huge WIP stage, atm. The chamber itself is rather simplistic and really doesn't really have any new and unique test elements about it. Nonetheless, here's what I have.
Links for larger images:
http://cloud-4.steampowered.com/ugc/419 ... 355632B2E/
http://cloud-4.steampowered.com/ugc/419 ... 72DC7BDC7/
I'm thinking of trying to make more challenging puzzles in a similar style after this one.
RubyCarbuncIe wrote:
Sorry to break the trend of Energy Ball guns, which look pretty cool, btw, but I've started to get back into mapping, or at least I hope to continue to make more. The map below is really just an overall style test,and is in a huge WIP stage, atm. The chamber itself is rather simplistic and really doesn't really have any new and unique test elements about it. Nonetheless, here's what I have.
Links for larger images:
http://cloud-4.steampowered.com/ugc/419 ... 355632B2E/
http://cloud-4.steampowered.com/ugc/419 ... 72DC7BDC7/
I'm thinking of trying to make more challenging puzzles in a similar style after this one.
Choke me with neurotoxin and call me Chell, that looks AMAZING!. Please continue with this style! 
CamBen wrote:
That style looks really cool, it reminds me of a mix of art therapy and the destroyed chambers in the first chapter of singleplayer.
Thanks.
That's actually kind of what I was hoping to hear. I tried to take a little bit from every style, art therapy, bottomless pits, and a destroyed/reconstructing look as well. I should hopefully be able to finish this up within the next week or so.
srs bsnss wrote:
Choke me with neurotoxin and call me Chell, that looks AMAZING!. Please continue with this style!
Must have gotten posted at the same time I last posted my comment after yours. (Looking back, that sentence sounded better in my head) Or, my trip to the restroom mid reply was longer than I thought.
Nonetheless... starts Neurotoxin
Seriously, thanks though. I plan to continue it, and since people like the way it looks more like it. 
LoneWolf2056 wrote:
Wow RubyCarbuncIe, that looks awesome, I love that you put the yellow plastic wall behind the broken off bits rather than the typical squarebeams, looks great, i'm a huge fan of the art therapy, reconstructing and sort of half-finished but clean styles. Always love peeks in to the behind the scenes.
Thanks.
I felt just leaving all of the space behind the walls as an endless void, (like in the a4 style) wouldn't have looked as interesting. This way it still reveals how open Aperture can be while still feeling very closed in and attached to the hallways and rooms of the facility.