Blender model to.smd

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158 Posts
Posted Oct 27, 2014
I am just about to start work on a Tombraider style map, but instead of having to work your way to the exit, i want the player to find an ancient artifact. I have chosen one from gamebanana, here it is,
http://gamebanana.com/models/3236. It is a blender model, does anyone with a bit of model experience be able to change this to a .smd. I have tried following tutorials in the past but it just goes right over my head.
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Posted Oct 28, 2014
Replied 1 day later
Done :wink: I took the liberty to make the .QC file, adding collisions and also the physics so that you can use it as a prop_physics, and compiled it.

I also prepared its textures for you.

But I prefer to send it to you via Steam than posting it here :razz:

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806 Posts
Posted Oct 28, 2014
Replied 44 minutes later
Darn, you just beat me to it Jose :smile:

But that model looks rad. I can't wait to see what the finished map will look like!

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158 Posts
Posted Oct 28, 2014
Replied 1 hour later
Thanks a million Jose, totally appreciate you taking the time to do this.

HMW wrote:
Darn, you just beat me to it Jose :smile:

But that model looks rad. I can't wait to see what the finished map will look like!

Thanks HMW, now i have the model i can now start work on it. Quite excited about turning my ideas for this map into a finished product. I have 2 maps made in the easy puzzle creator which are ready to be made in hammer.

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Posted Nov 06, 2014
Replied 8 days later
You can also use crowbar (Software) IF decompiles .MDL And Compiles .SMD. YOu will also need the blender SMD Plugin!