Blender model to.smd
Posted Oct 27, 2014
I am just about to start work on a Tombraider style map, but instead of having to work your way to the exit, i want the player to find an ancient artifact. I have chosen one from gamebanana, here it is,
http://gamebanana.com/models/3236. It is a blender model, does anyone with a bit of model experience be able to change this to a .smd. I have tried following tutorials in the past but it just goes right over my head.
http://gamebanana.com/models/3236. It is a blender model, does anyone with a bit of model experience be able to change this to a .smd. I have tried following tutorials in the past but it just goes right over my head.
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Posted Oct 28, 2014
Replied
1 day
later
Done
I took the liberty to make the .QC file, adding collisions and also the physics so that you can use it as a prop_physics, and compiled it.
I took the liberty to make the .QC file, adding collisions and also the physics so that you can use it as a prop_physics, and compiled it.
I also prepared its textures for you.
But I prefer to send it to you via Steam than posting it here 
Posted Oct 28, 2014
Replied
44 minutes
later
Darn, you just beat me to it Jose
But that model looks rad. I can't wait to see what the finished map will look like!
Posted Oct 28, 2014
Replied
1 hour
later
Thanks a million Jose, totally appreciate you taking the time to do this.
HMW wrote:
Darn, you just beat me to it JoseBut that model looks rad. I can't wait to see what the finished map will look like!
Thanks HMW, now i have the model i can now start work on it. Quite excited about turning my ideas for this map into a finished product. I have 2 maps made in the easy puzzle creator which are ready to be made in hammer.
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Posted Nov 06, 2014
Replied
8 days
later
You can also use crowbar (Software) IF decompiles .MDL And Compiles .SMD. YOu will also need the blender SMD Plugin!