[SOLVED] Custom catwalk, trying for perfect match
Let's say I want to create a custom damaged catwalk. First of all I create a block with the size and textures that I want. Then I use the clipping tool and bend some pieces. The problem is that the pieces I bend, rarely match up with the original, undamaged, catwalk. It's like this tiny portion that's in between even if I work with the lowest size of the grid (1), I can't match them perfectly.
How do you usually solve these problems? And I don't want to use the prop_static models. I'd like to learn how to build my ownn custom. Thanks in advance!
If you can't do that, you can hold the ALT key while clipping brushes to clip them off grid. If the brush pieces get any thinner than 1 unit though, they will become invalid and deleted next time you open the map.
So a brush of 0.89 units in width will be deleted
A brush of 1.46 units would be okay
CamBen wrote:
For broken catwalks that you don't want to use the default model, I'd suggest modifying the actual models in a model editor.
If you can't do that, you can hold the ALT key while clipping brushes to clip them off grid. If the brush pieces get any thinner than 1 unit though, they will become invalid and deleted next time you open the map.So a brush of 0.89 units in width will be deleted
A brush of 1.46 units would be okay
Thank you! Yes, having 3D modelling and texturing would be nice. The alt key did the trick but finding the exact spot with the mouse takes a steady hand. Although I think I recall someone once said that it's not recommended to snap out of the grid. Do you know why'd that be?
The vertex TOOL is something else entirely. It's possible to make invalid brush shapes with it (for example, by trying to turn a single brush concave), but other than that it's perfectly "safe". There's nothing wrong with using it.
You can achieve really close props this way.
Konke wrote:
At least it looked perfect in Hammer until I went ingame and then the panel had odd, sharp edges where I used the vertex tool. Is this a common problem?
Yes that's a common issue: once you compile the map, some vertices are repositioned, mainly when you are attempting to make small figures (based on really thin brushes). However, it also depends on how you use the vertex tool:
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For example, when selecting vertices, it's always a good habit to draw a selection square around the vertice/s you will be moving, then hit Enter to be sure that you are ACTUALLY selecting ALL vertices on a given plane.
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Always merge vertices when asked to (usually when you drag one vertice on top of another one).
There are many Youtube videos on the vertex tool subject, however, I can only link you to some advanced ones that I know they're really good:
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Check them out to at least get the right usage of this tool.