Arachnaphob wrote:
Thank you! Quick question: why did you quote yourself twice?
What the .. I dont know what happended there .. corrected that.
Arachnaphob wrote:
Thank you! Quick question: why did you quote yourself twice?
What the .. I dont know what happended there .. corrected that.
Hi! I made a new singleplayer map!
Let me know what you think and if it's challenging (enough) ( I think it is!) !!
http://steamcommunity.com/sharedfiles/f ... =251467868
'Roomface2' by stuke_thomas
GOOD LUCK HAVE FUN
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Download part 1 (Intro): http://steamcommunity.com/sharedfiles/f ... =248082406
Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/f ... =253002504
Collection: http://steamcommunity.com/sharedfiles/f ... =253008122
*Fixed links, ty TheTobbell
Setin wrote:
Download part 1 (Intro): http://steamcommunit...s/?id=248082406Download part 2 (Red Sky): http://steamcommunit...s/?id=253002504
Collection: http://steamcommunit...s/?id=253008122
I corrected the links:
Download part 1 (Intro): http://steamcommunity.com/sharedfiles/f ... =248082406
Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/f ... =253002504
Collection: http://steamcommunity.com/sharedfiles/f ... =253008122
Secret Panel (Hammer SP Map)
Here is my second attempt :=)
http://steamcommunity.com/sharedfiles/f ... =257489662
Increasing Elements consists out of 4 rooms. Before they open, you have to solve a little warm-up puzzle for each room. To be successfull, you need to make a smart use of what you are given. While you solve the warm-up puzzle for the first room only using momentum, you'll need tricky combinations later on.
The second room is the hardest one and defines the difficulty for this map. Think well of what you are given and how you can combine it.
Although there is a lot of gel and water, the theming is 'destruction'. I hope you enjoy it as I do.
Difficulty: Hard (8/10)
Duration: Long [Expert: 45min | Advanced: >60min | Amateur: >120min]
The 3rd and final part of my series, Portals Through Time.
Good day,
Just finished making my first underground map and just want to share it to the world. It is called "Another 60 dollars", which I hope will turn up to a series of maps. The map consists walking around in the old aperture (when it was still alive) and in the end waits a puzzle to solve.
http://steamcommunity.com/sharedfiles/f ... =259110204
The map has some small issues (mostly lighting), but they are minor and it is not so much noticeable.
I hope you enjoy it and be waiting for feedback.
Haven't posted here for ages but finally got round to making my Crystal Maze map and wanted to get a few more subscriptions by attention seeking here!
Four smaller rooms within the same map. Getting all 4 spheres unlocks the exit.
http://steamcommunity.com/sharedfiles/f ... =260484822
Cheers
Hey people! For the longest time I've been looking for some forums dedicated to this kinds thing. Been a long-time user of the Portal 2 puzzle creator, and have done some strange things with it (I.E. attempting to combine Super Mario gameplay with Portal elements [one long room 1x block wide], and that didn't work well lol)
Here is my latest, and I'm aware I need to move things sinbce I read "how to make Portal puzzles" elsewhere on these forums.
http://steamcommunity.com/sharedfiles/f ... =263044866
Will update shortly, but would love some criticism from here too.
Hello there,
[Edit] New version of my coop map, more time to think, more readibility, shortcuts, less weird angles, still hard! Comments and critics are welcome!
http://steamcommunity.com/sharedfiles/f ... =279922914
Talisac
What's up !
Just built my new laser puzzle, go check it out !
Difficulty : Medium
Back to basics. Inspired by the No Elements series, but it uses a lift, so it doesn't count. Heh.
Also a little proof of concept. A little tricky and really strange. Just made it last night.
Okay last one. This one's a rather ordinary fizzler network style puzzle, but it's for coop and it's really crazy. Here it is. I should get rid of one of the laser catchers, no points for finding out which one 
Logic
Made in hammer.
http://steamcommunity.com/sharedfiles/f ... =287575246
I get some help fixing some bugs on the map, also it's really small and it's the first one I put some really effort on it. I will try to make more maps soon.
http://steamcommunity.com/sharedfiles/filedetails/?id=293712297
Hi, I just joined in the hopes that this community might be more about actually playing and creating portal 2 levels than about trolling and popularity contests (steam workshop).
I have just released my third Portal 2 level and would appreciate people trying it and leaving feedback.
Name:My buddy and me
Mode:Single player
Tools:PTI and bee2 mod with logic gate use.
DIfficulty:Probably medium.
About:My third submission of a portal level. This one is of the more traditional style, where the puzzles are contained in separate chambers. There are four chambers. Only catch is, for most of the level you only have a single companion cube, so you have to figure out how to get it from chamber to chamber.
I rather think I did a pretty good job on this one. As always, there are checkpoints between each chamber. If you should happen to destroy the companion cube, and don't want to go all the way back to the beginning for it, just die, and you will start at the last checkpoint.
http://steamcommunity.com/sharedfiles/f ... =302995509
I hope to get feedback, not just unexplained positive or negative ratings (steam workshop).
"Simple, yet confusing" - that's my Portal memo.
This map was made on behalf of testing when converting PeTI to hammer map and it turned out okey.
Name: Step out
Mode: Singleplayer
Difficulty: Easy/Medium
http://steamcommunity.com/sharedfiles/f ... =407697400
Enjoy
I recently made an Old Aperture style map that employs the use of repulsion and propulsion gel. Prepare to recycle many parts of the map.
You can find it here: http://steamcommunity.com/sharedfiles/f ... =467846609