Post your workshop maps here

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User
630 Posts
Posted Apr 23, 2014
Replied 18 minutes later

Arachnaphob wrote:
Thank you! Quick question: why did you quote yourself twice?

What the .. I dont know what happended there .. corrected that.

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Stuke
5 Posts
Posted Apr 25, 2014
Replied 2 days later

Hi! I made a new singleplayer map!
Let me know what you think and if it's challenging (enough) ( I think it is!) !!

http://steamcommunity.com/sharedfiles/f ... =251467868

'Roomface2' by stuke_thomas

GOOD LUCK HAVE FUN

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Setin
5 Posts
Posted Apr 26, 2014
Replied 15 hours later
Hey guys! I just released the second part of my Portals Through Time series and decided I should post here now.

Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.

Download part 1 (Intro): http://steamcommunity.com/sharedfiles/f ... =248082406

Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/f ... =253002504

Collection: http://steamcommunity.com/sharedfiles/f ... =253008122

*Fixed links, ty TheTobbell

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User
630 Posts
Posted Apr 26, 2014
Replied 31 minutes later

Setin wrote:
Download part 1 (Intro): http://steamcommunit...s/?id=248082406

Download part 2 (Red Sky): http://steamcommunit...s/?id=253002504

Collection: http://steamcommunit...s/?id=253008122

I corrected the links:

Download part 1 (Intro): http://steamcommunity.com/sharedfiles/f ... =248082406

Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/f ... =253002504

Collection: http://steamcommunity.com/sharedfiles/f ... =253008122

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Myr (FID)
10 Posts
Posted Apr 30, 2014
Replied 3 days later

Secret Panel (Hammer SP Map)

http://steamcommunity.com/sharedfiles/f ... =254756431

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Nuirangi
15 Posts
Posted May 03, 2014
Replied 3 days later
Testsubjects wanted: Interiority Science (Version 1.2 released)
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Tom852
4 Posts
Posted May 07, 2014
Replied 4 days later

Here is my second attempt :=)

http://steamcommunity.com/sharedfiles/f ... =257489662

Increasing Elements consists out of 4 rooms. Before they open, you have to solve a little warm-up puzzle for each room. To be successfull, you need to make a smart use of what you are given. While you solve the warm-up puzzle for the first room only using momentum, you'll need tricky combinations later on.
The second room is the hardest one and defines the difficulty for this map. Think well of what you are given and how you can combine it.
Although there is a lot of gel and water, the theming is 'destruction'. I hope you enjoy it as I do.

Difficulty: Hard (8/10)
Duration: Long [Expert: 45min | Advanced: >60min | Amateur: >120min]

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Setin
5 Posts
Posted May 10, 2014
Replied 2 days later

The 3rd and final part of my series, Portals Through Time.

http://steamcommunity.com/sharedfiles/f ... =258437462

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KyloX
62 Posts
Posted May 12, 2014
Replied 2 days later

Good day,
Just finished making my first underground map and just want to share it to the world. It is called "Another 60 dollars", which I hope will turn up to a series of maps. The map consists walking around in the old aperture (when it was still alive) and in the end waits a puzzle to solve.

http://steamcommunity.com/sharedfiles/f ... =259110204

The map has some small issues (mostly lighting), but they are minor and it is not so much noticeable.
I hope you enjoy it and be waiting for feedback.

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andyp99x
9 Posts
Posted May 18, 2014
Replied 5 days later

Haven't posted here for ages but finally got round to making my Crystal Maze map and wanted to get a few more subscriptions by attention seeking here!

Four smaller rooms within the same map. Getting all 4 spheres unlocks the exit.

http://steamcommunity.com/sharedfiles/f ... =260484822

Cheers

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Draconiator
1 Posts
Posted May 24, 2014
Replied 6 days later

Hey people! For the longest time I've been looking for some forums dedicated to this kinds thing. Been a long-time user of the Portal 2 puzzle creator, and have done some strange things with it (I.E. attempting to combine Super Mario gameplay with Portal elements [one long room 1x block wide], and that didn't work well lol)

Here is my latest, and I'm aware I need to move things sinbce I read "how to make Portal puzzles" elsewhere on these forums.

http://steamcommunity.com/sharedfiles/f ... =263044866

Will update shortly, but would love some criticism from here too.

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Talisac
3 Posts
Posted May 26, 2014
Replied 2 days later

Hello there,

[Edit] New version of my coop map, more time to think, more readibility, shortcuts, less weird angles, still hard! Comments and critics are welcome!

http://steamcommunity.com/sharedfiles/f ... =279922914

Talisac

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LichGod
16 Posts
Posted Jul 14, 2014
Replied 1 month later

What's up !
Just built my new laser puzzle, go check it out !
Difficulty : Medium

http://steamcommunity.com/sharedfiles/f ... =285857298

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quaternary
171 Posts
Posted Jul 17, 2014
Replied 3 days later
I have too many maps, and only "released" two of them, so here's a sampling I guess?

Back to basics. Inspired by the No Elements series, but it uses a lift, so it doesn't count. Heh.

Also a little proof of concept. A little tricky and really strange. Just made it last night.

Okay last one. This one's a rather ordinary fizzler network style puzzle, but it's for coop and it's really crazy. Here it is. I should get rid of one of the laser catchers, no points for finding out which one

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Nikkoshipo
1 Posts
Posted Jul 28, 2014
Replied 11 days later
Hello TWP! I'm slowly falling in love with making maps for Portal 2 - although I'm very very new. You guys seem like a great place to get some solid feedback. So, here's my latest little project (http://steamcommunity.com/sharedfiles/f ... =292360726). It's a little bit on the easy side mainly because I'm still becoming familiar with this game. Thanks in advance!
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SecretComing
90 Posts
Posted Jul 30, 2014
Replied 2 days later

Logic

Made in hammer.

http://steamcommunity.com/sharedfiles/f ... =287575246

I get some help fixing some bugs on the map, also it's really small and it's the first one I put some really effort on it. I will try to make more maps soon.

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Savio
1 Posts
Posted Aug 19, 2014
Replied 19 days later
Name: Lift
Mode: Singleplayer
Tool: puzzle maker, PeTI
Features: cube, buttons, tractor beam, fizzlers, goo, faith plate

http://steamcommunity.com/sharedfiles/filedetails/?id=293712297

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kamyk
2 Posts
Posted Aug 20, 2014
Replied 1 day later

Hi, I just joined in the hopes that this community might be more about actually playing and creating portal 2 levels than about trolling and popularity contests (steam workshop).

I have just released my third Portal 2 level and would appreciate people trying it and leaving feedback.

Name:My buddy and me
Mode:Single player
Tools:PTI and bee2 mod with logic gate use.
DIfficulty:Probably medium.
About:My third submission of a portal level. This one is of the more traditional style, where the puzzles are contained in separate chambers. There are four chambers. Only catch is, for most of the level you only have a single companion cube, so you have to figure out how to get it from chamber to chamber.

I rather think I did a pretty good job on this one. As always, there are checkpoints between each chamber. If you should happen to destroy the companion cube, and don't want to go all the way back to the beginning for it, just die, and you will start at the last checkpoint.

http://steamcommunity.com/sharedfiles/f ... =302995509

I hope to get feedback, not just unexplained positive or negative ratings (steam workshop).

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KyloX
62 Posts
Posted Mar 15, 2015
Replied 6 months later

"Simple, yet confusing" - that's my Portal memo.
This map was made on behalf of testing when converting PeTI to hammer map and it turned out okey.

Name: Step out
Mode: Singleplayer
Difficulty: Easy/Medium

http://steamcommunity.com/sharedfiles/f ... =407697400
Enjoy

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.RK
13 Posts
Posted Jun 25, 2015
Replied 3 months later
Hello all!

I recently made an Old Aperture style map that employs the use of repulsion and propulsion gel. Prepare to recycle many parts of the map.

You can find it here: http://steamcommunity.com/sharedfiles/f ... =467846609

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