[SP] Sendificate part 4 -- 302

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HMW
806 Posts
Posted Jul 06, 2015
Your sendification destination can be found >here<

This is the fourth map in the Sendificate series.
Like the first three, difficulty is medium/hard; no ninja-skills required.

It is strongly recommended to play the Sendificate maps in order, since the later maps depend on things learned in earlier ones.
The first map can be found here:
Sendificate


Licensed under Creative Commons Attribution 3.0 Unported

You can download the source files for this map from my website.

Update 2015-07-10:

  • fixed an incorrect setting on Wheatley which allowed the player to pick him up;
  • enabled a shortcut after you get the yellow cube, so you don't need to go through the whole process again if you loose it;
  • some minor adjustments.

Update 2015-07-12:

  • Removed some portal-enabled surfaces that were confusing

  • Added a small extra hint to the main puzzle

Update 2015-07-14:

  • Exchanged the static platforms in the main room for moving panels, to allow players to retrieve misplaced cubes more easily. Thanks to Nobody No-one (on the Steam workshop) for that idea!

Credits::

Thanks to josepezdj for beta testing and some tips on improving the map.

Download

Click here to download Sendificate part 4 -- 302

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Gemarakup
1,183 Posts
Posted Jul 08, 2015
Replied 1 day later
You finally finished it. I think it's been 2 years at least. Anyways, I liked this map since playtesting, so now I guess it's even better.
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Gemarakup
1,183 Posts
Posted Jul 08, 2015
Replied 1 minute later
You finally finished it. I think it's been 2 years at least. Anyways, I liked this map since playtesting, so now I guess it's even better.
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HMW
806 Posts
Posted Jul 10, 2015
Replied 1 day later
Thanks! Yes, I've been away from Portal for a while. I hope to release stuff sooner from now on
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Test Subject #54067
77 Posts
Posted Jul 11, 2015
Replied 1 day later

HMW wrote:
Thanks! Yes, I've been away from Portal for a while. I hope to release stuff sooner from now on

Good. When would you estimate sendificate 4 would be completed? I can't wait for answers to the mysteries in this one.

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HMW
806 Posts
Posted Jul 12, 2015
Replied 11 hours later
I'm aiming for somewhere this fall. I already have a basic idea for a puzzle. The main uncertainties are how well I can make use of the game's voice lines for some more story exposition and there are some special effects that may be hard to pull off.
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Instantiation
66 Posts
Posted Jul 12, 2015
Replied 6 hours later
The custom elements show their purposes clearly. I took one look at that not-gate gizmo and knew exactly what that thing was.

The attachment for standing up a cube on end is wonderful.

Finally solved the last puzzle. I sort of made it harder for myself by trying to place a cube between the panes of glass with only one other cube and a portal placement that got the laser close but not quite right.

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HMW
806 Posts
Posted Jul 14, 2015
Replied 1 day later
Thanks for the compliments!

I'm curious: how did you manage to get the laser near the two panes of glass with just one cube?

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Instantiation
66 Posts
Posted Jul 14, 2015
Replied 1 hour later
If I put one laser cube in the corner, the laser goes to a surface I can portal under. The other portal goes where the bridge should.

The laser is just a bit too high; the cube catches the slight edge out from the wall and tumbles erratically.

...maybe that wall isn't destroyed enough.

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HMW
806 Posts
Posted Jul 15, 2015
Replied 1 day later
Oh now I see; thanks for the explanation. You are right that it may be possible to have a cube fall exactly in the right place there, but then you still don't have enough cubes to reach the exit sensor.

(The latest version of the map has movable panels instead of those static ledges, so it's easier to experiment and find out what does and does not work.)

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quatrus
1,047 Posts
Posted Jul 25, 2015
Replied 10 days later
Brilliant again. Everyone should go and play all your maps. Thanks for creating...
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joric
43 Posts
Posted May 25, 2018
Replied 2 years later
Can't pass the second chamber, a sequence with Wheatey doesn't start, Wheatley doesn't talk:
* AN ERROR HAS OCCURED [the index 'say_hello' does not exist]
* ERROR: logic_relay tutor_align-pedestal-tel_fx has been triggered but is awaiting refire. OUTPUTS WILL NOT BE FIRED!!!

Upd. ok got it.
1) should've copied the map into "portal2/maps" not into "portal2_dlc2/maps" to make Wheatley talk.
2) get rid of mymaps_ steam workshop downloader prefix to fix cubemaps (see my portal2_bsp_launcher.bat).

P.S. Passed, 5/5 (cool puzzles, pure logic, no precision/timing needed).

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