[SP] Sendificate part 4 -- 302
This is the fourth map in the Sendificate series.
Like the first three, difficulty is medium/hard; no ninja-skills required.
It is strongly recommended to play the Sendificate maps in order, since the later maps depend on things learned in earlier ones.
The first map can be found here:
Sendificate
Licensed under Creative Commons Attribution 3.0 Unported

You can download the source files for this map from my website.
Update 2015-07-10:
- fixed an incorrect setting on Wheatley which allowed the player to pick him up;
- enabled a shortcut after you get the yellow cube, so you don't need to go through the whole process again if you loose it;
- some minor adjustments.
Update 2015-07-12:
-
Removed some portal-enabled surfaces that were confusing
-
Added a small extra hint to the main puzzle
Update 2015-07-14:
- Exchanged the static platforms in the main room for moving panels, to allow players to retrieve misplaced cubes more easily. Thanks to Nobody No-one (on the Steam workshop) for that idea!
Credits::
Thanks to josepezdj for beta testing and some tips on improving the map.
HMW wrote:
Thanks! Yes, I've been away from Portal for a while. I hope to release stuff sooner from now on
Good. When would you estimate sendificate 4 would be completed? I can't wait for answers to the mysteries in this one.
The attachment for standing up a cube on end is wonderful.
Finally solved the last puzzle. I sort of made it harder for myself by trying to place a cube between the panes of glass with only one other cube and a portal placement that got the laser close but not quite right.
I'm curious: how did you manage to get the laser near the two panes of glass with just one cube?
(The latest version of the map has movable panels instead of those static ledges, so it's easier to experiment and find out what does and does not work.)
* AN ERROR HAS OCCURED [the index 'say_hello' does not exist]
* ERROR: logic_relay tutor_align-pedestal-tel_fx has been triggered but is awaiting refire. OUTPUTS WILL NOT BE FIRED!!!
Upd. ok got it.
1) should've copied the map into "portal2/maps" not into "portal2_dlc2/maps" to make Wheatley talk.
2) get rid of mymaps_ steam workshop downloader prefix to fix cubemaps (see my portal2_bsp_launcher.bat).
P.S. Passed, 5/5 (cool puzzles, pure logic, no precision/timing needed).




