The ThinkingWithPortals Map Showcasing Thread

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KyloX
62 Posts
Posted Oct 27, 2015
Replied 2 hours later
Making something out of materials and ideas I had before. Insparation comes from QBEH-1: The Atlas Cube
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Kwinten
40 Posts
Posted Oct 28, 2015
Replied 23 hours later
@Josepezdj: Your map has a modern style, and unlike the others, I find the design nice; In my opinion you should add more wood texture, it will prettier. Especially as you, DaMaGepy, Haggis, MrBoss, Kylox (and me as I can) to my knowledge are the only ones that take pains to create maps with a really different design compared to Portal 2, so I approve this initiative and your puzzles have never disappointed me!

@KyloX: Good job

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pac0master
25 Posts
Posted Nov 04, 2015
Replied 7 days later
Here's some more screenshots.



[full res]

http://images.akamai.steamusercontent.com/ugc/387665036824726831/9BCCC8B086A779D104AA85B25CBC12AC5DE87EE5/
http://images.akamai.steamusercontent.com/ugc/387666941019785276/A6E6AD25D2A39C20D416744574051F6D4CB7B1EA/
http://images.akamai.steamusercontent.com/ugc/387666941021765792/1E01C3AB5D60B64B48AEE581AEECCA348667235F/

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splatt
40 Posts
Posted Nov 04, 2015
Replied 45 minutes later

pac0master wrote:
Here's some more screenshots.

...and as soon as I begin to feel adequate, more of this comes along. :c
Great job, though!

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DaMaGepy
361 Posts
Posted Nov 05, 2015
Replied 15 hours later
Good job! And all the elements (wires pipes barrels et looks logical, unlike some other map, so they all feel realistic.
However the pictures looks lil dark, maybe little stronger lights or ambient would make it better. I like darker atmosphere and hallways but as I figured lot of player's monitor or video setings are set darker and when I made my maps average bright, many complained that they barely see because their portal or monitor was too dark, so a lil extra brightness can't be bad, and that many light normally should give out more lighting in real life, for example in last pic's ceiling etc.
And the smoke/steam should come out near a ceiling light so it doesnt stand out that much (as if its a fluorescent steam from the dark)... I know, I'm picky
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pac0master
25 Posts
Posted Nov 05, 2015
Replied 1 hour later
To be honest, I've tried many different lighting and this is the only one that really fits the atmosphere/theme of the Mod.
It's our style
However it is true that some people have darker monitor. In fact, I work with two monitor and one of which is quite dark. it's pretty hard to see the details in it. We might make a different build for people with darker monitor, so the maps are slightly more bright.

More screenshot are coming soon.
Also, we will experiment with some Colour Correction. Sounds fun.

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Arachnaphob
412 Posts
Posted Nov 05, 2015
Replied 3 hours later
I'd brighten things up and then let people adjust based on the slider. Remember: light contrast=illusion of darkness
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Sejievan
232 Posts
Posted May 07, 2017
Replied 1 year later

Sphere

http://i.imgur.com/xTcx1Ms.jpg

Station

http://i.imgur.com/J3eE7bD.jpg

Welp, let dig this one up heh.

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CamBen
973 Posts
Posted May 07, 2017
Replied 7 hours later
@Seji

Wow, looks incredible. Main awesome focus of the pic aside I love what you did over on the left with those fans embedded in the wall above that walkway, that whole area looks really good too.

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Sejievan
232 Posts
Posted May 07, 2017
Replied 4 hours later
Thanks =) glad that ya liked, it's p1 style fans with that lit background.
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Stract
21 Posts
Posted May 12, 2017
Replied 4 days later
Here's some stuff I've done a little while ago for my Portal 2 mod, Desolation. They're a bit older, but I have some new stuff in progress that I can't wait to show off


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OpposingGeek
6 Posts
Posted May 12, 2017
Replied 1 hour later
It looks really nice!
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User
630 Posts
Posted May 12, 2017
Replied 49 minutes later
Whoa! Awesome
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HMW
806 Posts
Posted May 16, 2017
Replied 3 days later
Nice! The first image reminds me of the rocket silo from the first Half-Life and the third one looks like a space station of some kind. Is that what it is?
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CamBen
973 Posts
Posted May 19, 2017
Replied 2 days later
Easily some of the most impressive work I've seen, Stract. I love that first screenshot, it looks so gritty and raw, source doesn't usually manage to get that effect.
nb4 Repercussions vibe meme
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GamerGeek
24 Posts
Posted May 21, 2017
Replied 2 days later

Stract wrote:
Here's some stuff I've done a little while ago for my Portal 2 mod, Desolation. They're a bit older, but I have some new stuff in progress that I can't wait to show off


When's it set?

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Dafflewoctor
415 Posts
Posted Jun 14, 2017
Replied 24 days later
Well, looks like TWP is kind of dead again. Here's something I'm working on, anyway:


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Stract
21 Posts
Posted Jun 15, 2017
Replied 17 hours later
Looks nice! I'd consider adding a few neutral/warm light strips here and there; some areas are a little dark.

HMW wrote:
Nice! The first image reminds me of the rocket silo from the first Half-Life and the third one looks like a space station of some kind. Is that what it is?

It's a ventilation/cooling tunnel. Behind the camera in that screenshot is a large fan.

GamerGeek wrote:
When's it set?

Between Portal 1 and 2.

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Sejievan
232 Posts
Posted Sep 08, 2017
Replied 2 months later

Just some pics to dust off the topic, nothing "new" but hey maybe someone didn't saw it yet.

http://i.imgur.com/GoO9lUr.jpg

http://i.imgur.com/8snWBUj.jpg

http://i.imgur.com/pN80URJ.jpg

pics r too big so yh will not appear here.

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don_someone
2 Posts
Posted Oct 10, 2017
Replied 1 month later

Hey! Here's some screenshots of my maps. Nothing special, but still.

https://i.imgur.com/OvYKGR6.jpg

https://i.imgur.com/TIYZdFp.jpg

https://i.imgur.com/eJ6bfWf.jpg

https://i.imgur.com/HhJBlWT.jpg

https://i.imgur.com/CKcXsdk.jpg

https://i.imgur.com/vMboOzm.jpg

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