The ThinkingWithPortals Map Showcasing Thread

Avatar
srs bsnss
552 Posts
Posted Aug 09, 2015
Replied 13 hours later
I have a new map out for anyone who's interested! I know this isn't an advertising thread but if you guys checked it out that would be ace




Advertisement
Registered users don't see ads! Register now!
Avatar
| \_/ ()
62 Posts
Posted Aug 10, 2015
Replied 23 hours later
I've been working on my first underground-themed map, which will be one of the few old aperture maps that don't contain any gels.
It's about a new mechanic which you might figure out by looking at the screenshots. It already has custom instances, a few jokes and a secret area, but I'm not sure if it will be ready to be published in the next 2 weeks or so because I'm going to be working on detailing and optimising it. I'm also thinking about adding a whole new puzzle section to it, so it might take a bit longer. Still, I hope you like it!

And about the last screenshot - I don't know how to fix this lighting issue. I haven't done a full compile yet, so I hope that it'll get fixed when I do that. If you know that it won't, please tell me.

Avatar
CamBen
973 Posts
Posted Aug 10, 2015
Replied 10 hours later
I feel like the first screenshot could be improved, the massive amount of small white tiles makes it look tacky and unvaried. Other than that I think that this map will be very cool judging by the screenshots, bar the last one because it looks too dark to see anything. I can't tell what the new testing element is besides the spotlight.
Avatar
juniverse
23 Posts
Posted Aug 12, 2015
Replied 1 day later

I'm working on a destroyed map. Is there anything I can improve on here? I think I might need help with the lighting.

awakenings3_dest0001.jpg awakenings3_dest0002.jpg
Avatar
Arachnaphob
412 Posts
Posted Aug 19, 2015
Replied 7 days later
Hey look, A trailer.
Avatar
HMW
806 Posts
Posted Aug 22, 2015
Replied 2 days later

| _/ () wrote:
I've been working on my first underground-themed map, which will be one of the few old aperture maps that don't contain any gels.
It's about a new mechanic which you might figure out by looking at the screenshots. It already has custom instances, a few jokes and a secret area, but I'm not sure if it will be ready to be published in the next 2 weeks or so because I'm going to be working on detailing and optimising it. I'm also thinking about adding a whole new puzzle section to it, so it might take a bit longer. Still, I hope you like it!

And about the last screenshot - I don't know how to fix this lighting issue. I haven't done a full compile yet, so I hope that it'll get fixed when I do that. If you know that it won't, please tell me.

I agree with CamBen; those small tiles generally look better on smaller surfaces or on panels that are placed for a specific purpose. (Like you did in the third and fifth images.) Other than that, it looks nice.

The lighting problem with the outer sphere should go away once you do a full compile with the -textureshadows, -StaticPropLighting and -StaticPropPolys parameters for VRAD.

Arachnaphob wrote:
Hey look, A trailer.

Looks very interesting!
I like the soundtrack / sound effects. Really creates a different atmosphere.

Avatar
Arachnaphob
412 Posts
Posted Aug 22, 2015
Replied 4 hours later

juniverse wrote:
I'm working on a destroyed map. Is there anything I can improve on here? I think I might need help with the lighting.

You need a projected texture to get that good lighting. It may also be nice to throw in some more vines and debris.

Avatar
juniverse
23 Posts
Posted Aug 26, 2015
Replied 4 days later

Quote:
You need a projected texture to get that good lighting. It may also be nice to throw in some more vines and debris.

Actually I think I'll watch your tutorial.

Avatar
KyloX
62 Posts
Posted Aug 29, 2015
Replied 2 days later
Quick update on my up-coming map: traps are finished, hallways too, just the dead-ends are need to be finish and some polishing.
The map is a maze with traps, which every time the map is restarted, the layout of the map is changed. The map contains 23 rooms (trap rooms) which all have different kind of traps, some more dangerous than others, others... more fun. As well the map contains jump scares.

The maps objective will be to find 2 levers and the exit door, simple as that.

Avatar
| \_/ ()
62 Posts
Posted Aug 30, 2015
Replied 1 day later
Thanks to CamBen for his suggestion and to HMW for his answer! I'm glad you like it!

Soon...

Avatar
CamBen
973 Posts
Posted Aug 30, 2015
Replied 3 hours later
@| _/ () Much better. Some nitpicky things I'm noticing though are the fog color, which doesn't make much sense in an underground map, maybe it would look better more brown tinted, see valves maps, for example. Also I think the large handing bell lamps would benefit from using a sprite rather than a spotlight, or at least make the spotlight dimmer and longer, and add in a larger soft sprite in addition. Other than that it looks good, I don't know what the testing element is, possibly gravity switchers or something, but I'd like to see this released, new testing elements are great.

@KyloX that looks really cool, it's always fun to see what people do with horror aspects in non horror games, and this also interests me since I've made, and am making as a side project, portal 2 horror maps. Also will this include the portal gun? This looks really interesting and I'd really like to see how this turns out

Avatar
KyloX
62 Posts
Posted Aug 31, 2015
Replied 14 hours later

CamBen wrote:
@KyloX that looks really cool, it's always fun to see what people do with horror aspects in non horror games, and this also interests me since I've made, and am making as a side project, portal 2 horror maps. Also will this include the portal gun? This looks really interesting and I'd really like to see how this turns out

Sadly, no portal gun, all you gona need is your hands and paranoia that everything can kill you. The "puzzle" part is to avoid getting killed by traps and find the exit, but... you WILL die in this map, that is a promise. And each time you die, the map layout changes and you have to try again and again.

The maps inspiration comes from "Cube" movie series and "SCP Foundation" game.

Avatar
SlashSgt
6 Posts
Posted Aug 31, 2015
Replied 13 hours later

Hey guys, finally able to post now that registration is back up.

Most of you don't know me, with the exception of lp, but I'm a long time modder and follower of the community, just have been able to actually contribute on the forums yet.

Anyways, I've been working on a ton of new posters/decals for use in people's maps and thought you all might want a sneak peek (all and any criticism is welcome) :

http://i1093.photobucket.com/albums/i43 ... xglbyf.png

http://i1093.photobucket.com/albums/i43 ... ekzfzc.png

http://i1093.photobucket.com/albums/i43 ... tn1hig.png

http://i1093.photobucket.com/albums/i43 ... rqgimw.png

http://i1093.photobucket.com/albums/i43 ... 2hjipg.png

http://i1093.photobucket.com/albums/i43 ... dylujx.png

http://i1093.photobucket.com/albums/i43 ... igwcox.png

http://i1093.photobucket.com/albums/i43 ... ewrmxn.png

http://i1093.photobucket.com/albums/i43 ... hc1xpr.png

Only a small sample of the stuff I've already made, and more to come! I intend to release them all free of charge for use in people's maps

Avatar
CamBen
973 Posts
Posted Sep 03, 2015
Replied 2 days later
That stuff I pretty cool, I really like how it actually does look aperture styled and fits with the base game portal ones!

Also I sent you a pm regarding something similar

Avatar
SlashSgt
6 Posts
Posted Sep 04, 2015
Replied 18 hours later

CamBen wrote:
That stuff I pretty cool, I really like how it actually does look aperture styled and fits with the base game portal ones!

Also I sent you a pm regarding something similar

Thanks man! And yeah, I saw your PM but since I'm a new member it won't let me us private messaging right away so I haven't been able to reply. Unfortunately, I don't think I would be able to help you, I've only really dabbled in modelling and can't make anything presentable.

Avatar
CamBen
973 Posts
Posted Sep 04, 2015
Replied 4 hours later
Ohh ok, that's fine. Still though, great textures

Anyway, new content for my mod:

http://steamcommunity.com/sharedfiles/f ... 441332231#

http://steamcommunity.com/sharedfiles/f ... =508914824

&

Avatar
pac0master
25 Posts
Posted Sep 05, 2015
Replied 21 hours later
Here two screenshots of my mod in progress


Avatar
CamBen
973 Posts
Posted Sep 05, 2015
Replied 36 minutes later
Ooh, looks excellent. By the looks of it this mod's style will fit right in with portal stories Mel
Avatar
pac0master
25 Posts
Posted Sep 05, 2015
Replied 38 minutes later
Yeah, why not. However it's slightly Darker. The theme turn around "Confusion" and "Being Lost" for long time.
Avatar
pac0master
25 Posts
Posted Sep 06, 2015
Replied 10 hours later
Two more screenshots :3


Advertisement
Registered users don't see ads! Register now!