The ThinkingWithPortals Map Showcasing Thread

Posted Jun 09, 2015
Replied 8 hours later
Those are very pretty ruined holes in the ceilings...
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Posted Jun 09, 2015
Replied 2 hours later

TeamSpen210 wrote:
Those are very pretty ruined holes in the ceilings...

You are a pretty did you know that?

Posted Jun 09, 2015
Replied 1 hour later
I cant view the first pic, says unknown command :lol:
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973 Posts
Posted Jun 17, 2015
Replied 7 days later

Not technically a map but here's what I've been working on recently.

http://steamcommunity.com/sharedfiles/f ... =463049744

http://steamcommunity.com/sharedfiles/f ... =463049783

http://steamcommunity.com/sharedfiles/f ... =463049809

Modified off Female_01

Best part is, it's fully animated because of the valve biped anims for portal 1 someone made, plus it can (sort of) properly hold weapons, rather than them being shoved into the crotch.

Also I can take the body, retexture the skin part on the texture, and apply any female head onto it and use it as a test subject npc. Also I could easily make one that works for males, probably.

Posted Jun 23, 2015
Replied 6 days later

I was looking through old "incomplete" PeTI chambers of mine, which there is a LOT of, btw, and found one that could be converted into a single Portal map. So, I decided to rebuild it from scratch, make it apply only to one Portal, and detail it up properly.

I plan to actually complete this map this time around, too. :razz:

Here's what it looked like before hand:
img
Larger Image:

http://orig14.deviantart.net/bc5b/f/201 ... 8ygwya.jpg

After recreating it entirely:
img
Larger Image:

http://orig04.deviantart.net/f530/f/201 ... 8ygwwp.jpg

Keep in mind, it's still heavily a WIP, though, but here's what I have for this chamber so far. The biggest problem is that I needed to redesign how the player gets the second cube entirely. I haven't worked on that portion of the chamber just yet, but I have plans for that. I've changed up a few things about the main chamber as well, the in-game editor is restrictive when it comes right down to things like solid walls. I could have used a laser grid, but this fits better, imo.

Posted Jun 25, 2015
Replied 1 day later
Amazing how some simple aesthetic changes can make a map so much..more...
Yes the puzzle and layout may be (almost) the same but I'd much rather spend my limited playtime in the second map compared to another PeTI map, like the first one... great work...
Posted Jun 26, 2015
Replied 1 day later
Map I started at "tech" camp.
Posted Jun 28, 2015
Replied 1 day later
@l1zardr0ckets: Nice nice nice :thumbup: Can't wait to play it!
Posted Jun 30, 2015
Replied 2 days later
To HMW, When do you think that sendificator map will be done? It looks amazing!
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806 Posts
Posted Jul 04, 2015
Replied 3 days later

Test Subject #54067 wrote:
To HMW, When do you think that sendificator map will be done? It looks amazing!

Thank you!
There is one last detail I want to fix this weekend and then it's done.

RubyCarbuncIe wrote:
I was looking through old "incomplete" PeTI chambers of mine, which there is a LOT of, btw, and found one that could be converted into a single Portal map. So, I decided to rebuild it from scratch, make it apply only to one Portal, and detail it up properly.

[images]

Re-using leftovers to make one better puzzle is a good strategy. My "A Beam Too Far" map is actually this :smile:
The "after" version looks very nice!

josepezdj wrote:
@l1zardr0ckets: Nice nice nice :thumbup: Can't wait to play it!

+1 :thumbup:

Posted Jul 04, 2015
Replied 15 hours later

HMW wrote:
Test Subject #54067 wrote:

To HMW, When do you think that sendificator map will be done? It looks amazing!

Thank you!
There is one last detail I want to fix this weekend and then it's done.

Great! I really can't wait for this map!

Posted Jul 05, 2015
Replied 1 day later
Chloroplasts.

img
img

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806 Posts
Posted Jul 06, 2015
Replied 16 hours later

Dr.Toaster Waffles wrote:
Chloroplasts.

Looks great!
Some moss on the plant-less patch of floor in the middle of the room would look nice. Or maybe a small puddle somewhere.

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62 Posts
Posted Jul 08, 2015
Replied 1 day later
Another 60 dollars, part 3
Images 3
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Posted Jul 09, 2015
Replied 1 day later

KyloX wrote:
Another awesome map, part 3

Looks great!

Posted Jul 09, 2015
Replied 1 hour later

KyloX wrote:
Another 60 dollars, part 3

Cool i rly like old aperture themed tests it's looking rly nice :thumbup: :thumbup:

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62 Posts
Posted Jul 11, 2015
Replied 1 day later
Poker night
Images 1
Post image 1
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806 Posts
Posted Jul 12, 2015
Replied 12 hours later

KyloX wrote:
Another 60 dollars, part 3

Very nice!
Did you make those people in front of the whiteboard yourself? (The models, I mean.)

KyloX wrote:
Poker night

I can tell by the look on the cardboard guy's face that he has good cards.

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62 Posts
Posted Jul 12, 2015
Replied 20 minutes later

HMW wrote:
Very nice!
Did you make those people in front of the whiteboard yourself? (The models, I mean.)

The models are extracted from Half-life 2, but the textures (the white aperture clothes) are taken from... I think Portal: Prelude. I haven't tested Portal stories: Mel human models as they had walking animations (even though they were just prop_dynamic), but non the less, an interesting thing to mess around.

HMW wrote:
I can tell by the look on the cardboard guy's face that he has good cards.

It is for you to found out, the map is live.

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Posted Jul 13, 2015
Replied 19 hours later
PLAAANK!!!

also

I've been doing some werk.