The ThinkingWithPortals Map Showcasing Thread
TeamSpen210 wrote:
Those are very pretty ruined holes in the ceilings...
You are a pretty did you know that?
Not technically a map but here's what I've been working on recently.
http://steamcommunity.com/sharedfiles/f ... =463049744
http://steamcommunity.com/sharedfiles/f ... =463049783
http://steamcommunity.com/sharedfiles/f ... =463049809
Modified off Female_01
Best part is, it's fully animated because of the valve biped anims for portal 1 someone made, plus it can (sort of) properly hold weapons, rather than them being shoved into the crotch.
Also I can take the body, retexture the skin part on the texture, and apply any female head onto it and use it as a test subject npc. Also I could easily make one that works for males, probably.
I was looking through old "incomplete" PeTI chambers of mine, which there is a LOT of, btw, and found one that could be converted into a single Portal map. So, I decided to rebuild it from scratch, make it apply only to one Portal, and detail it up properly.
I plan to actually complete this map this time around, too. 
Here's what it looked like before hand:

Larger Image:
http://orig14.deviantart.net/bc5b/f/201 ... 8ygwya.jpg
After recreating it entirely:

Larger Image:
http://orig04.deviantart.net/f530/f/201 ... 8ygwwp.jpg
Keep in mind, it's still heavily a WIP, though, but here's what I have for this chamber so far. The biggest problem is that I needed to redesign how the player gets the second cube entirely. I haven't worked on that portion of the chamber just yet, but I have plans for that. I've changed up a few things about the main chamber as well, the in-game editor is restrictive when it comes right down to things like solid walls. I could have used a laser grid, but this fits better, imo.
Yes the puzzle and layout may be (almost) the same but I'd much rather spend my limited playtime in the second map compared to another PeTI map, like the first one... great work...
Test Subject #54067 wrote:
To HMW, When do you think that sendificator map will be done? It looks amazing!
Thank you!
There is one last detail I want to fix this weekend and then it's done.
RubyCarbuncIe wrote:
I was looking through old "incomplete" PeTI chambers of mine, which there is a LOT of, btw, and found one that could be converted into a single Portal map. So, I decided to rebuild it from scratch, make it apply only to one Portal, and detail it up properly.[images]
Re-using leftovers to make one better puzzle is a good strategy. My "A Beam Too Far" map is actually this 
The "after" version looks very nice!
josepezdj wrote:
@l1zardr0ckets: Nice nice niceCan't wait to play it!
+1 ![]()
HMW wrote:
Test Subject #54067 wrote:To HMW, When do you think that sendificator map will be done? It looks amazing!
Thank you!
There is one last detail I want to fix this weekend and then it's done.
Great! I really can't wait for this map!


Dr.Toaster Waffles wrote:
Chloroplasts.
Looks great!
Some moss on the plant-less patch of floor in the middle of the room would look nice. Or maybe a small puddle somewhere.
KyloX wrote:
Another awesome map, part 3
Looks great!
KyloX wrote:
Another 60 dollars, part 3
Cool i rly like old aperture themed tests it's looking rly nice
![]()
KyloX wrote:
Another 60 dollars, part 3
Very nice!
Did you make those people in front of the whiteboard yourself? (The models, I mean.)
KyloX wrote:
Poker night
I can tell by the look on the cardboard guy's face that he has good cards.
HMW wrote:
Very nice!
Did you make those people in front of the whiteboard yourself? (The models, I mean.)
The models are extracted from Half-life 2, but the textures (the white aperture clothes) are taken from... I think Portal: Prelude. I haven't tested Portal stories: Mel human models as they had walking animations (even though they were just prop_dynamic), but non the less, an interesting thing to mess around.
HMW wrote:
I can tell by the look on the cardboard guy's face that he has good cards.
It is for you to found out, the map is live.