I found this post on youtube to be very interesting... I've been watching the slow but sure progress of "portalized," the open source portal game... and its definitely interesting...
http://www.youtube.com/watch?v=meedeHieHAE
From the explanation on the video:
Quote:
Added: January 26, 2008 (Less info)
Anyone remember that GDC 2005 "The Room" demo by Peter Molyneux? Well, he didn't release the demo. However, given that Portalized is supposed to have the most 1337 portal physics evar, real-time scalable portals were a must. And here they are, in all their glory.Notes:
- dual-sided collisions (and thus seeing stuff on both sides of a portal) was disabled: it caused recursion bugs and other things which were not of my top priority to fix. No worries, I'll fix it and include it in the v0.5 release, but I wanted to make this video first.
- the portals are dynamically scalable in real-time via C++ or Lua. For example: http://portalized.pastebin.com/f175548c6
- this is all shot in the WYSIWYG editor. I'm not showing you any of the v0.5 gameplay, I wish to simply showcase the technology.
Credits go to Julio Jerez for the awesome free physics engine, and the Ogre3D team for the awesome free and open source rendering engine
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Category: Science & Technology
Tags:
portalized disorder engine physics library newton game dynamics portal narbacular drop portals prey valve
, I wish to simply showcase the technology.
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