I'm at University at the moment - 8th week of my very first semester.
We're learning Java in CS, but it's way too easy, 2-hour practicals get done in like 45 minutes

I think we start learning C++ in second year.
My degree isn't Computer Science - It's called Computer Graphics. It's a course specifically for the graphics and code in movies and games.
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YOU MADE DIS IN GAME MAKER????????!!!!!!
Yeah, it's kinda gonna blow the GM communities away because of it's awesomeness... It's been in development for more than 6 months now, which is a fairly long time for me to stick to any project.
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Gamemaker is really designed for 2D games, and even then only a limited few are proffensial standard/are able to make money. Ark22 comes to mind, even though it's free
As I said before, me and the clan have no intention of selling this game.
Um, there's a 3D dll extension for GM called Ultimate 3D 2.0 (it's up to 2.1b now, it was created by Christopher Peters) and that supports shaders, rendering camera images to textures.. well the list goes on and on. Because we can use this dll to render images from a camera to a texture, I naturally tried to create a Portal engine with it. It epic failed, I couldn't get the player to come out of the portal at the other side with the correct speed and direction. It's in a big pile of failed projects that contains code I might use at a later date.
Hmm, I also couldn't get the portal model to draw the texture correctly when it was round, so the portals were big squares...
EDIT: Oh and btw @appunxinator: Doom3 rawks, but only on the nightmare difficulty level 
EDIT2: One more quick edit, I thought I'd post up a screenshot of that portal game I started baking:
