UT3 map in Portal Setting

Avatar
204 Posts
Posted May 10, 2008
Replied 9 minutes later
ofcourse I will.

I'm gonna ask for help with the textures at Unrealplayground.
They would know a thing or two about Unreal engine 3.

Advertisement
Registered users don’t see ads! Register now!
Avatar
204 Posts
Posted May 11, 2008
Replied 23 hours later
Uuuh any staticmesh extractor? I would love to use the round Aperture doors in my map :biggrin:
Avatar
204 Posts
Posted May 20, 2008
Replied 8 days later
Ah come on guys, I need Portal Staticmeshes too :razz: It's Portal Content just as the textures. how can I turn them into .psk, .t3d, .ase?
I also need the .dae for collision meshes.

Any help would be greatly appreciated! :surprised:

Posted May 20, 2008
Replied 20 minutes later
I'm no modeller, but I presume you would decompile the model, import the files into a modelling program, then export into your chosen format.

Milkshape 3D apparently exports to the filetypes you mentioned, but you would have to experiment to be sure. I presume other programs like 3ds max would also be able to achieve this one way or another.

Like I said, I am no modeller, so I may be wrong. Google would probably be your biggest asset here.

Advertisement
Registered users don’t see ads! Register now!
Posted May 24, 2008
Replied 4 days later
User has been banned for this post. --msleeper