Project Malcom

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youme
937 Posts
Posted Apr 15, 2008
Replied 1 hour later
of course what you really want is for somone to re model the airboat so that its not all beat up like the HL2 one, that would be even better
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rellikpd
1,053 Posts
Posted Apr 15, 2008
Replied 52 minutes later
i'm sure if you looked at the naked model of the airboat it wouldn't look THAT beat up.. i'm pretty sure it gets most of its junk look from the texture. 'coarse if you remodeled it and retextured it. it would look even more superdupercool! but. that would be a pain :razz: just retexture it. we'll be happy :wink:
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PortalFan77
432 Posts
Posted Apr 16, 2008
Replied 9 hours later
The hoverboat is dented and bumpy :/

But I can try and do it, the hoverboat texture is really really choppy so Ill have to try and figure out whats the sides of the floater things and then I think Ill make the internal stuff Grey to black with red wires, maybe use the yellow type of wires from GlaDOS, well see.

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Ricotez
738 Posts
Posted Apr 16, 2008
Replied 10 hours later
As far as the model I'm not too concerned, the facility my map is placed is not the Enrichment Center (not the Aquatic Testing Range either, what it is and where it is remains a secret 'till you play it), and it's in a far further state of disrepair, with platforms detached from their arms, rendering them useless, open view into BTS-areas where attemtps have been made to hide it using blocks of metal...

Next to that, the ASLTA is, of course, a prototype device, meaning that it not necesarily has to have a complete hull. Maybe parts were removed to repair certain other parts, and not placed back later...

I'm not spoiling too much about the map, am I? :smile:

Don't worry about the quality, I'll get a mark for this from my school (I think I first have to let my teacher play the original Portal, the first few rooms of my map are introduction rooms which repeat the three basics but they can still be tricky if you don't know those techniques), so I have to come up with something decent.

BTW, the Three Basic Portal Techniques, as stated in the test protocols and far as MALCom is concerned, are:
-Box (And other physics objects);
-Fling (And other Portal acrobatics);
-Orb (And other Portal-traversing projectiles).

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Ricotez
738 Posts
Posted May 31, 2008
Replied 1 month later
These are no screenshots of my work. Please do not click on these links.

This is not a relaxation vault:
http://img68.imageshack.us/img68/9080/ricotezportalmap020004wp6.jpg

This is not a screenshot of the airboat:
http://img294.imageshack.us/img294/1657/ricotezportalmap020003nq5.jpg

...I told you, don't click the links!

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Megadude
154 Posts
Posted May 31, 2008
Replied 5 minutes later

Ricotez wrote:
These are no screenshots of my work. Please do not click on these links.

Then show some screenshots. We don't want an empty post :razz:

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Ricotez
738 Posts
Posted May 31, 2008
Replied 5 minutes later
You ever heard of reversed psychology?
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Remmiz
631 Posts
Posted May 31, 2008
Replied 8 minutes later

Ricotez wrote:
You ever heard of reversed psychology?

I don't think thats how it works...

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Ricotez
738 Posts
Posted May 31, 2008
Replied 12 minutes later
Fine. DO click them. Pick them up and rub your face all over them.
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Hurricaaane
189 Posts
Posted May 31, 2008
Replied 13 minutes later

http://www.hurricaaanes.info/ai/logicsensemelo.wav

I just wanted to try.

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Doomsday192
371 Posts
Posted May 31, 2008
Replied 28 minutes later

Ricotez wrote:
Fine. DO click them. Pick them up and rub your face all over them.

rubs his face on the pics

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Ricotez
738 Posts
Posted Jun 01, 2008
Replied 16 hours later

Hurricaaane wrote:
http://www.hurricaaanes.info/ai/logicsensemelo.wav

I just wanted to try.

Wow...

That's fantastic! If you can make it sound more male-like, it would be perfect for MALCom!

Hey, what would you say if I recorded a few more lines of my voice and you edit them?

Concerning the pics, I know they're not very great. I've been trying thousands of styles and setups for the Airboat-maps, and I've only recently found something I liked and really started mapping. Expect more, better pics soon.

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Ricotez
738 Posts
Posted Aug 11, 2008
Replied 2 months later
It has been ages... and no-one has heard anything about MALCom or the Airboat...

Well, that's gonna change.

http://img528.imageshack.us/img528/4940/ricotezportalmap020007rp0.jpg
http://img393.imageshack.us/img393/1120/ricotezportalmap020011fe3.jpg
http://img524.imageshack.us/img524/6154/ricotezportalmap020008yr5.jpg
http://img508.imageshack.us/img508/1626/ricotezportalmap020005ju5.jpg

You've had what it took to handle the Portal Gun. But can you handle the Airboat?

Still WIP, but it won't be long anymore...

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rellikpd
1,053 Posts
Posted Aug 11, 2008
Replied 47 minutes later

Ricotez wrote:
http://img393.imageshack.us/img393/1120/ricotezportalmap020011fe3.jpg

wow dude, looking good.

Ricotez wrote:
http://img524.imageshack.us/img524/6154/ricotezportalmap020008yr5.jpg

wo dude, F-YOU!
lol

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Portalboat
90 Posts
Posted Oct 15, 2008
Replied 2 months later
Not to make this sound bad or anything, but you HAVE taken into account that skyboxes can't be seen though Portals, right?
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dvlstx
183 Posts
Posted Oct 16, 2008
Replied 17 hours later
Ha, I forgot about that :biggrin:

have fun rico!

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Ricotez
738 Posts
Posted Oct 18, 2008
Replied 1 day later
God, I haven't been working on this for weeks...

I have been experimenting with... other things. Same context, other enviroments.
Don't be affraid, I will finish it, and it's almost finished. The biggest problem are MALCom's vocals, since I don't have a proper sound editing program.

Another thing you don't need to be affraid of: portals and Airboat will not be mixed, or only on a few very special occasions. It's the reason why nearly the entire outside of the facility is made of metal. So far I've only been using fixed portals, and they didn't give me problems.

Also, the map doesn't have 3D-skyboxes. First of all I've never created them so I don't really know how to do that, and second the fog removes the need of seeing far distance. Third I don't want the player to know how big the facility is... because that's something I havent completely figured out yet as well.

Really, in this state the actual storyline could go any way. I'll wrap up the first test in the near or far future, and see what it goes like from there.

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Ricotez
738 Posts
Posted Mar 20, 2010
Replied 1 year later
So after ages of doing nothing at all about Project Malcom, I recently started working on it again, but with a few changes:

  1. Project Malcom is now set at around the same time period as Portal 2 (has not been finalized, but will probably be a bit earlier).
  2. Project Malcom still takes place in the Aperture Science Aquatic Testing Range; however, this is now simply a secondary facility located in or near the Enrichment Center (has not been finalized yet).
  3. There will be no airboat... For now. I want these maps to be playable for as many people as possible, and I'm afraid the airboat might lock out anyone who hasn't got Half-Life 2. I will have to do some experiments with this and figure out what is the best way to go.

As of now I'm focussing on puzzles where you do not have the Portal Gun; instead, you have to manipulate your environment (which will include auto-generated portals) to get to the other side of the test chambers. Logical thinking is the main focus; this means that puzzles like the nine signs and buttons you saw in one of the previous screenshots will be featured freqently, next to the more regular puzzles with orbs, buttons, androids, and slightly more exotic puzzles with elements that have been seen before in custom maps but are not native to the original game (think forcefields with special properties).

I'm trying to give the chambers a look that's slightly different from the original Portal; however, I am not going to try to mimic the look of the Portal 2 screenshots. It will be mostly Portal styled, with a few... Twists.

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King Of Sandvich
15 Posts
Posted Dec 16, 2010
Replied 8 months later
Just a quick note. The airboat is in the "Source Models" GCF, which is included with and can be loaded by any Source game (to my knowledge). In fact, the only things that would require HL2 itself to be loaded are the maps and scenes. Everything else from HL2 should be included with Portal whether or not it is actually installed.
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msleeper
4,136 Posts
Admin
Posted Dec 16, 2010
Replied 17 minutes later
You realize you are posting in a thread from 2008, and the last reply is from 9 months ago? Do it again and you'll get a board warning.