[WIP] Logic Portals : GLaMS-DOS

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Hurricaaane
189 Posts
Posted Jun 01, 2008
Replied 52 minutes later
Actually the light source is a texlight, and the Lightmap in the individual face texturing tool is set to a low number.
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rellikpd
1,053 Posts
Posted Jun 01, 2008
Replied 4 hours later

Remmiz wrote:
The lighting in the first one kills my eyes owwwee...

i like it myself. looks. warm and cozy. the perfect place to sleep (with or against your will)

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Remmiz
631 Posts
Posted Jun 01, 2008
Replied 3 hours later

rellikpd wrote:
i like it myself. looks. warm and cozy. the perfect place to sleep (with or against your will)

I don't want to sleep in a Portal map though

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rellikpd
1,053 Posts
Posted Jun 01, 2008
Replied 17 minutes later
ie: Relaxation Vault
you have no choice.
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Hurricaaane
189 Posts
Posted Jun 02, 2008
Replied 16 hours later

I filmed myself doing the level 01:
Here it is:

http://www.youtube.com/watch?v=3b_QvDIkBXI

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Remmiz
631 Posts
Posted Jun 02, 2008
Replied 10 minutes later

Hurricaaane wrote:
I filmed myself doing the level 01:
Here it is:
http://www.youtube.com/watch?v=3b_QvDIkBXI

Pretty neat...I was thinking of doing this the other day but I realized that I map too slow and a lot of time I spend in chat/forums while mapping in little bursts.

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Doomsday192
371 Posts
Posted Jun 02, 2008
Replied 31 minutes later
that was me in the chat window :razz:
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Ricotez
738 Posts
Posted Jun 02, 2008
Replied 7 minutes later
OMG...

If I see how fast you map... I mean, when taking the acceleration in mind, it's still fast. You just keep going on and on, like you know exactly what to do. I often goof around a long while, trying to figure out what I should create next.

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rellikpd
1,053 Posts
Posted Jun 02, 2008
Replied 36 minutes later
yeah. that was crazy. thanks though. i don't know why, but this seems... helpful?
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Hurricaaane
189 Posts
Posted Jun 02, 2008
Replied 50 minutes later

Ricotez wrote:
it's still fast. You just keep going on and on, like you know exactly what to do.

When I did that room, I realized that I forgot to make the Floater training room, So I made the quick decision not to use floaters.

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Ricotez
738 Posts
Posted Jun 03, 2008
Replied 16 hours later

YOU CHEAT!

:razz:

Still great vid :wink:

BTW, where's that music from? It sounds a bit like SimCity...

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Hurricaaane
189 Posts
Posted Jun 07, 2008
Replied 4 days later
Yes, it's SimCity. The song is Power Grid.

Level 02 will be like level 01 of Logic Portals, it will train to some kind of "No Initial Velocity Fling". Then level 03 will lead to a puzzle, not a training level. I've got some issues with the scenario.

The main scenario is:
GLaMS-DOS and GLaDOS have been developed in parallel within Aperture Science, with the same focus: Lead test subjects into evalutation. But GLaMS-DOS have been developed by the Microsoft Branch of Aperture Science, and so GLaDOS and GLaMS-DOS became rivals in nature, and have very different personnalities.
The game takes place years before the Portal Storms, when the facility was filled with scientists and test subjects.

But The scenario doesn't seem to please.

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Doomsday192
371 Posts
Posted Jun 07, 2008
Replied 6 minutes later
GLaDOS and GLaDOS are rivals? im confused :confused:
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youme
937 Posts
Posted Jun 07, 2008
Replied 17 minutes later
hmm GLaDOS + Microsoft = very bad move for any story.
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Ricotez
738 Posts
Posted Jun 08, 2008
Replied 12 hours later
Unless Bill Gates is the evil scientist.
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Doomsday192
371 Posts
Posted Jun 11, 2008
Replied 3 days later
so do you have any estimate on the time for the first release? (or beta)
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Doomsday192
371 Posts
Posted Jun 11, 2008
Replied 4 hours later
heres a pic of the icecube model ive been working on for hurricaaane:

img

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cornontheCoD
150 Posts
Posted Jun 11, 2008
Replied 2 hours later
thats really cool doomsday
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taco
504 Posts
Posted Jun 11, 2008
Replied 4 minutes later
That's a nice start on the icecube model.

You using 3ds Max? That's what I use as my modeling program of choice.

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Doomsday192
371 Posts
Posted Jun 11, 2008
Replied 26 minutes later
CoD: thnx :smile:

taco: same here