[WIP] pt_2

Avatar
youme
937 Posts
Posted Oct 19, 2007
I plan on making an entire re-make of portal, grand plan, I know but how hard can it be? its only 19 short levels.

....famous last words....

Here is the map, It probably wont even make it into the final 19 maps (put it in C:\Program Files\Steam\SteamApps*username*\portal\portal\maps)

dload.php?action=filefile_id=20

Please note one thing you should know - you can place portals on all textures, please don't I've followed the same conventions as the official game, metal can't have portals whilst concrete can.

If you play it, please leave feedback, any feedback is good feedback

Edit: This isn't going to be in Portal: Test Subject #13
Edit: Updated the file, now the metal walls are unportalable and ive made a few tweaks here and there

&&

Advertisement
Registered users don't see ads! Register now!
Avatar
Mapster
396 Posts
Posted Oct 19, 2007
Replied 17 minutes later

Pelase upload to the downloads on thinkingwithportals

dload.php

EDIT:
It's pretty good, just need the metal walls to block portals and you may need to increase the lighting a bit.

Avatar
Yekyaa
59 Posts
Posted Oct 20, 2007
Replied 8 hours later
Nice map, i managed to get the turrets to knock over each other by strafeing back and forth in the grid crossing room.
Also, I think I solved the last puzzle unconventionally.
I just flung myself across the pit, shot a portal through the door, then
shot one onto the floor used to get back across if you get stuck.

Other that those two things I think I messed up, It's a thought-provoking map.

Avatar
youme
937 Posts
Posted Oct 20, 2007
Replied 5 hours later

Yekyaa wrote:
Nice map, i managed to get the turrets to knock over each other by strafeing back and forth in the grid crossing room.
Also, I think I solved the last puzzle unconventionally.
I just flung myself across the pit, shot a portal through the door, then
shot one onto the floor used to get back across if you get stuck.

Other that those two things I think I messed up, It's a thought-provoking map.

The floor on the platform you fling to is one of the metal floors, so when the SDK comes out you won't be able to

You are supposed to grab the weighted storage cube and fling yourself whilst holding it

Avatar
Ralph
59 Posts
Posted Oct 20, 2007
Replied 2 hours later
Lets get some of the turrets on non-portalble floor, make getting past them a bit harder.
Avatar
DiddyKong42
192 Posts
Posted Oct 26, 2007
Replied 6 days later
NOOOOOOOO

Im stuck in elevator for 6 weeks!!!!!!!!!!!!!!!!!

Nice map, you should make all the turrets so you can't put portals under them, make it a real challenge xD.

Good map keep up the work.

Avatar
Grudge
307 Posts
Posted Oct 26, 2007
Replied 2 minutes later
Yeah that would be hard then, just make a patch of portable wall behind them, only enough to place one Portal on the whole brush, takes some good aiming.
Avatar
youme
937 Posts
Posted Dec 01, 2007
Replied 1 month later
Updated the file, now the metal walls are unportalable and ive made a few tweaks here and there
Avatar
volt
104 Posts
Posted Dec 01, 2007
Replied 27 minutes later
Played it. Enjoyable. Portal flinging while carrying a cube, however, is something I don't like seeing in maps, simply because it's really unrealistic sometimes, in that you can fly through the portal holding the cube, then the cube gets stuck on something and you still fly across the room, but you're still "holding" the cube, and it catches up to you after you stop moving.
Avatar
Lorithad
240 Posts
Posted Dec 01, 2007
Replied 6 hours later

A very simple map, but still worth the play.

I noticed one thing that bothered me slightly on it though.

http://members.shaw.ca/lorithad/Portal/SS/pt_20001.jpg

It just seems like where the inside edges of the portals are, shouldn't be portalable. Very minor.

Advertisement
Registered users don't see ads! Register now!
Avatar
youme
937 Posts
Posted Dec 01, 2007
Replied 2 hours later

Lorithad wrote:
It just seems like where the inside edges of the portals are, shouldn't be portalable. Very minor.

Yeah, doesn't look too good, but I think you can do it on the official maps too...

volt wrote:
Flinging while carrying a cube is something I don't like seeing in maps

As it doesn't happen in any Valve maps I didn't realise how bad It would look untill after I made it, then I was like this: 'oh, that looks a bit naff....oh well, lesson learned'