[WIP] pt_2
....famous last words....
Here is the map, It probably wont even make it into the final 19 maps (put it in C:\Program Files\Steam\SteamApps*username*\portal\portal\maps)
dload.php?action=filefile_id=20
Please note one thing you should know - you can place portals on all textures, please don't I've followed the same conventions as the official game, metal can't have portals whilst concrete can.
If you play it, please leave feedback, any feedback is good feedback
Edit: This isn't going to be in Portal: Test Subject #13
Edit: Updated the file, now the metal walls are unportalable and ive made a few tweaks here and there
&&
Pelase upload to the downloads on thinkingwithportals
EDIT:
It's pretty good, just need the metal walls to block portals and you may need to increase the lighting a bit.
Also, I think I solved the last puzzle unconventionally.
I just flung myself across the pit, shot a portal through the door, then
shot one onto the floor used to get back across if you get stuck.
Other that those two things I think I messed up, It's a thought-provoking map.
Yekyaa wrote:
Nice map, i managed to get the turrets to knock over each other by strafeing back and forth in the grid crossing room.
Also, I think I solved the last puzzle unconventionally.
I just flung myself across the pit, shot a portal through the door, then
shot one onto the floor used to get back across if you get stuck.Other that those two things I think I messed up, It's a thought-provoking map.
The floor on the platform you fling to is one of the metal floors, so when the SDK comes out you won't be able to
You are supposed to grab the weighted storage cube and fling yourself whilst holding it
Im stuck in elevator for 6 weeks!!!!!!!!!!!!!!!!!
Nice map, you should make all the turrets so you can't put portals under them, make it a real challenge xD.
Good map keep up the work.
A very simple map, but still worth the play.
I noticed one thing that bothered me slightly on it though.
http://members.shaw.ca/lorithad/Portal/SS/pt_20001.jpg
It just seems like where the inside edges of the portals are, shouldn't be portalable. Very minor.
Lorithad wrote:
It just seems like where the inside edges of the portals are, shouldn't be portalable. Very minor.
Yeah, doesn't look too good, but I think you can do it on the official maps too...
volt wrote:
Flinging while carrying a cube is something I don't like seeing in maps
As it doesn't happen in any Valve maps I didn't realise how bad It would look untill after I made it, then I was like this: 'oh, that looks a bit naff....oh well, lesson learned'