[RELEASE] Nevada

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pestchamber
614 Posts
Posted Jun 15, 2008
hello! i have been working on a mappack called Nevada for some weeks now and its finally ready. the main new game element is chemicals making the hazard

water not dangerous.
special thanks:
Doomsday192 - Helping me out alot on leaks, ideas etc..
Hen7 - By playing Flash mappack i figured out alot of things to improve in my maps
LegendaryOutlaw - Making credits music
Thinkingwithportals.com - ummm.. i uploaded it here =)

please play it instead thinking its as bad as pestchamber. just looking at the screenies below tells you its better than pestchamber. wich in fact - was very

bad...

screenies:
Screenis broken

if you find any bugs please tell me and ill do my best to fix them

download here please xD

OK theres been some problems because i named the zip as the WIP one. so i uploaded it again and it should (hopefully) work now =) enjoy.

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Kiavik
81 Posts
Posted Jun 15, 2008
Replied 1 hour later
404 file not found
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pestchamber
614 Posts
Posted Jun 15, 2008
Replied 2 minutes later

Kiavik wrote:
404 file not found

fixed

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Syon
44 Posts
Posted Jun 15, 2008
Replied 1 minute later
Getting this error when trying to download.

The selected File does not exist anymore

404 File Not Found: The File ./pafiledb/uploads/891e98c9b57295919e1177af7cdf4902.zip does not exist.

Maybe try uploading it again.

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pestchamber
614 Posts
Posted Jun 15, 2008
Replied 1 minutes later

Syon wrote:
Getting this error when trying to download.

The selected File does not exist anymore

404 File Not Found: The File ./pafiledb/uploads/891e98c9b57295919e1177af7cdf4902.zip does not exist.

Maybe try uploading it again.

fixed

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Sleepwalker
130 Posts
Posted Jun 15, 2008
Replied 56 minutes later
enjoyable, yet too short.
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pestchamber
614 Posts
Posted Jun 16, 2008
Replied 15 hours later

Sleepwalker wrote:
enjoyable, yet too short.

thx. there was no bugs or anything? i gotta admit it was a short CC level.. at the nag part glados should say "even it has been a SHORT companion "

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Atsu
26 Posts
Posted Jun 16, 2008
Replied 28 minutes later
Looks pretty interesting. Gonna download it now, I will comment when I've played it. :>

Edit:
The selected File does not exist anymore

404 File Not Found: The File ./pafiledb/uploads/13221f68134ec75ff020e35d5deff3db.zip does not exist.

Same thing, how to fix it?

2nd Edit:
It works now<3 :p

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pestchamber
614 Posts
Posted Jun 16, 2008
Replied 25 minutes later

Atsu wrote:
Looks pretty interesting. Gonna download it now, I will comment when I've played it. :>

Edit:
The selected File does not exist anymore

404 File Not Found: The File ./pafiledb/uploads/13221f68134ec75ff020e35d5deff3db.zip does not exist.

Same thing, how to fix it?

lol 2nd time it happened... to msleeper: fix that it keeps deleting it

im going to fix it. its just reuploading it :>

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Farragar
73 Posts
Posted Jun 16, 2008
Replied 2 hours later
Very much too short/easy but the new chemical mechanic could be very interesting, if expanded on more.
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Hen7
91 Posts
Posted Jun 16, 2008
Replied 4 hours later
Not working. D:
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msleeper
4,095 Posts
Member
Posted Jun 16, 2008
Replied 16 minutes later
Not sure what was up exactly, try creating the upload again. I had to delete it entirely.
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pestchamber
614 Posts
Posted Jun 17, 2008
Replied 14 hours later

msleeper wrote:
Not sure what was up exactly, try creating the upload again. I had to delete it entirely.

ok i did that. link above updated. now i hope we could get to talk about the map

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msleeper
4,095 Posts
Member
Posted Jun 17, 2008
Replied 12 hours later
Okay I figured out the problem. The filename for both the WIP and the Release versions are the exact same so it is erroring out. I have delete the Release version again, rename the file to something other than "Nevada.zip" and re-upload it.
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rellikpd
1,053 Posts
Posted Jun 18, 2008
Replied 5 hours later
i finally find time to play this... and its broken. Fix this
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Mek
459 Posts
Posted Jun 18, 2008
Replied 6 hours later
I guess I will be one of the first to provide you with some feedback
Well, the map was easy and clear to understand, which is a big plus. Sometimes it was overbright, especially in the mid-passages between the rooms. I remember one situation (before the live fire course chamber) in which glados started to say the second sentence before finishing the first one There were some texture glitches, especially in the turret hall where the portalable surfaces were. I recommend to expand the portalable surfaces more so that the concrete texture fits nicely
At the end of the turret hall where the last turret was, there was a glitch with a particle system coming from the corner (see the screenshot).
The last thing I remember is, that if you want to use your chemicals idea in your future maps, it would be good to change the texture of the water as well to show that it is no longer dangerous to the player.

Overall, this was a good map with a few little bugs, but I had much fun playing it
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pestchamber
614 Posts
Posted Jun 18, 2008
Replied 41 minutes later
thx m8. i think its awesome if you look at my last map it was bad and only got bad feedback and then my second gets so good =)

its prolly because you guys told me what to improve in my maps. like you did so.

chemicals is a good thing but - texture change. NO IDEA
portalble surfaces must fit perfectly DONE (in future maps )
ill try somehow fixing the particle systems. DONE (in future maps )
ok =) thx.

have a question: you liked that the WCC said "i dont blame you" in the end?

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Mek
459 Posts
Posted Jun 18, 2008
Replied 12 minutes later

pestchamber wrote:
you liked that the WCC said "i dont blame you" in the end?

well that was a bit strange, it said this sentence with a voice of a turret if there was another voice, it would be cool

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rellikpd
1,053 Posts
Posted Jun 18, 2008
Replied 7 hours later
another success story. you came here flinging shit around, no offense but i wanted to murder you after playing your first map
but this one (as i said when it was WIP) is pretty damn cool and WTG hard core on the new game mechanic. but as i said (in WIP) and as mek said. a texture change when the chemical process happens would be great. i doubt i'll ever get around to it, but i'll try to help with this part. (if i find time)
you still have a bit to learn about mapping though. for example the fizzlers bleeding through walls and as mek said some areas are overly bright, the fizzler "models" (that hold the fizzler?) are cut off by the ceiling in some parts, this probly wouldn't be that big a deal as long as it looked symetrical. but the bottom IS NOT cut off.

and a note here:
the cube saying "I Don't Blame You" was hilarious. nice

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pestchamber
614 Posts
Posted Jun 18, 2008
Replied 16 minutes later
thx!

EDIT: i tried making a texture change: first i tried making a custom texture where i could use a texturetoggler thing. i didnt know how to do it so, i tried instead making a hazard wall_toggle and a water wall_toggle it worked perfect exept it was like an passeble wall instead of swimming. so i dont know how else to do it.