[RELEASE] Nevada
water not dangerous.
special thanks:
Doomsday192 - Helping me out alot on leaks, ideas etc..
Hen7 - By playing Flash mappack i figured out alot of things to improve in my maps
LegendaryOutlaw - Making credits music
Thinkingwithportals.com - ummm.. i uploaded it here =)
please play it instead thinking its as bad as pestchamber. just looking at the screenies below tells you its better than pestchamber. wich in fact - was very
bad...
screenies:
Screenis broken
if you find any bugs please tell me and ill do my best to fix them 
OK theres been some problems because i named the zip as the WIP one. so i uploaded it again and it should (hopefully) work now =) enjoy.
Kiavik wrote:
404 file not found
fixed
The selected File does not exist anymore
404 File Not Found: The File ./pafiledb/uploads/891e98c9b57295919e1177af7cdf4902.zip does not exist.
Maybe try uploading it again.
Syon wrote:
Getting this error when trying to download.The selected File does not exist anymore
404 File Not Found: The File ./pafiledb/uploads/891e98c9b57295919e1177af7cdf4902.zip does not exist.
Maybe try uploading it again.
fixed
Sleepwalker wrote:
enjoyable, yet too short.
thx. there was no bugs or anything? i gotta admit it was a short CC level.. at the nag part glados should say "even it has been a SHORT companion
"
Edit:
The selected File does not exist anymore
404 File Not Found: The File ./pafiledb/uploads/13221f68134ec75ff020e35d5deff3db.zip does not exist.
Same thing, how to fix it?
2nd Edit:
It works now<3 :p
Atsu wrote:
Looks pretty interesting. Gonna download it now, I will comment when I've played it. :>Edit:
The selected File does not exist anymore404 File Not Found: The File ./pafiledb/uploads/13221f68134ec75ff020e35d5deff3db.zip does not exist.
Same thing, how to fix it?
lol 2nd time it happened... to msleeper: fix that it keeps deleting it
im going to fix it. its just reuploading it :>
msleeper wrote:
Not sure what was up exactly, try creating the upload again. I had to delete it entirely.
ok i did that. link above updated. now i hope we could get to talk about the map 
Well, the map was easy and clear to understand, which is a big plus. Sometimes it was overbright, especially in the mid-passages between the rooms. I remember one situation (before the live fire course chamber) in which glados started to say the second sentence before finishing the first one
There were some texture glitches, especially in the turret hall where the portalable surfaces were. I recommend to expand the portalable surfaces more so that the concrete texture fits nicely
At the end of the turret hall where the last turret was, there was a glitch with a particle system coming from the corner (see the screenshot).
The last thing I remember is, that if you want to use your chemicals idea in your future maps, it would be good to change the texture of the water as well to show that it is no longer dangerous to the player.
Overall, this was a good map with a few little bugs, but I had much fun playing it
its prolly because you guys told me what to improve in my maps. like you did so.
chemicals is a good thing but - texture change. NO IDEA
portalble surfaces must fit perfectly DONE (in future maps
)
ill try somehow fixing the particle systems. DONE (in future maps
)
ok =) thx.
have a question: you liked that the WCC said "i dont blame you" in the end?
pestchamber wrote:
you liked that the WCC said "i dont blame you" in the end?
well that was a bit strange, it said this sentence with a voice of a turret
if there was another voice, it would be cool 

but this one (as i said when it was WIP) is pretty damn cool and WTG hard core on the new game mechanic. but as i said (in WIP) and as mek said. a texture change when the chemical process happens would be great. i doubt i'll ever get around to it, but i'll try to help with this part. (if i find time)
you still have a bit to learn about mapping though. for example the fizzlers bleeding through walls and as mek said some areas are overly bright, the fizzler "models" (that hold the fizzler?) are cut off by the ceiling in some parts, this probly wouldn't be that big a deal as long as it looked symetrical. but the bottom IS NOT cut off.
and a note here:
the cube saying "I Don't Blame You" was hilarious. nice 
EDIT: i tried making a texture change: first i tried making a custom texture where i could use a texturetoggler thing. i didnt know how to do it so, i tried instead making a hazard wall_toggle and a water wall_toggle it worked perfect exept it was like an passeble wall instead of swimming. so i dont know how else to do it.