Making a countdown clock
Posted Oct 20, 2007
Ok so I'm replicating the begining recreational chamber and there is a countdown clock.
(the numbers are brushbased, it is only the shell of the clock that has a model)
anyone have any ideas on how to get it to count down?
Thanks,
Youme
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Posted Oct 20, 2007
Replied
48 minutes
later
Lots and Lots of func_wall_toggles.
Posted Oct 20, 2007
Replied
19 minutes
later
espen180 wrote:
Lots and Lots of func_wall_toggles.
I was kinda hoping no one would say that.
Posted Oct 20, 2007
Replied
31 minutes
later
I'm thinking:
logic_timer -> env_texturetoggle -> func_brush
You might need a few more logic entities to start and stop the clock, etc.
Posted Oct 20, 2007
Replied
13 minutes
later
A func_rotating and some creative thinking.
I have the source for Source Chariots where I made a "speedometer", that you could adapt to a timer's arm.
I have the source for Source Chariots where I made a "speedometer", that you could adapt to a timer's arm.
Posted Oct 20, 2007
Replied
2 hours
later
msleeper wrote:
A func_rotating and some creative thinking.I have the source for Source Chariots where I made a "speedometer", that you could adapt to a timer's arm.
Nice! We need a props button on this forum. That's a pretty inventive solution.
Posted Oct 20, 2007
Replied
36 minutes
later
y-aji wrote:
Nice! We need a props button on this forum. That's a pretty inventive solution.
It's called
or
, or maybe even 
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Posted Oct 21, 2007
Replied
17 hours
later