[RELEASE] Extra Cubes & Buttons

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Kayaia
30 Posts
Posted Jul 12, 2008
I was looking around and decided that the basic cube dosen't really have much change in it now does it?

So i just spent the last 4 hours creating 3 different cubes, which are each different colours and have different pros and cons.

On the right: In red, is the Weighted Hot Storage Cube. This little guy will deal burn damage to ya if you go near him

In the middle: In blue is the Storage Cube. He ain't been weighted and so he's amazing light.

On the left: In green is the Overweighted Storage Cube. This guy is heavy, so heavy you can't even lift him with the mini-grav gun.

Now we got a new comer, he's in a weird greenish colour, he is the Weighted Repulsion Cube. If touches another cube, it'll be blown away and could be used to launch the player into the air.


(Repulsion cube is highly suspectible to not working properly)

EDIT: Added pictures

And now, with these amazing coloured cubes. You get buttons!

First, we have the 1500-Megawatt Aperture Science Extra Heavy-Duty Supercolliding Superbutton which comes in a lovely green colouring and can only be pressed via its green correspoding cube.

Secondly, we have the 1500-Megawatt Aperture Science Normal-Duty Colliding Button which can only be pressed be a non-weighted storage cube(blue).

Thirdly, we have 1500-Megawatt Apeture Science Heavy-Duty Supercolliding Superbutton (Professional Edition). Yay for grey

I included a .vmf for those wanting to see how it worked. Just install in the portal/portal folder and load it up via the console.

Download Skin 1

(Delete older versions)

Download Skin 2

Different look for the second skin.

Custom Sounds

Custom GLaDOS lines for explaining each cube and its function. (Partially thank Ricotez for it)

Known issues:
-The cube is now consider a prop_dynamic and so needs to be on physics override

Now...how long will it be before i see a map including these? =)

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MrTwoVideoCards
584 Posts
Posted Jul 13, 2008
Replied 33 minutes later
Pictures or it didn't happen.
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Kiavik
81 Posts
Posted Jul 13, 2008
Replied 6 hours later
Those are awesome, really. However, I fail to see how a normal cube or a green cube wouldn't be able to press down the blue button. After all they weigh more than the blue cube...
Maybe if the blue button was on the ceiling or on a wall, and the blue cube was able to float?
Otherwise, what would happen if you drop a green cube on a blue button? the button gets crushed down and breaks?
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Kayaia
30 Posts
Posted Jul 13, 2008
Replied 13 minutes later
The blue button essentially has levels on the inside of it. When the blue cube is put on it, it goes to level 1 and the door/switch activates but when a green or normal cube is on it, it goes to level 2 and the door/switch dosen't activate.

Thats my excuse anyway

On a side note, your idea intreages me...i'm going to go make a floaty cube.

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Hurricaaane
189 Posts
Posted Jul 13, 2008
Replied 11 minutes later
Physics override sucks. I've experience a puzzle where you have to put a radio on a failing button. The radio must be a physics override. The problem are those physics override sleeps without triggering anything, and it is caught in a loop:
The radio goes on the button.
It triggers.
The button goes down.

1 second.
The radio sleeps.
It untriggers.
The button goes up.
The movement unsleeps the radio.
It triggers.
The button goes down.

1 second.
The radio sleeps.
It untriggers.
The button goes up.
The movement unsleeps the radio.
It triggers.
The button goes down.

1 second.
The radio sleeps.
It untriggers.
The button g...

I don't know how to fix that. This bug is very visible in game, and the triggering sounds of the superbutton makes it worse.

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Kayaia
30 Posts
Posted Jul 13, 2008
Replied 57 minutes later
Ignore this, i fixed it.
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Mek
459 Posts
Posted Jul 13, 2008
Replied 31 minutes later
the pictures look awesome, can't wait to play a map using these new elements
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msleeper
4,095 Posts
Member
Posted Jul 13, 2008
Replied 5 hours later
I had to remove the download because it was erroring out, please re-upload it. Thanks.

Otherwise, very awesome, I hope you fix the download.

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Remmiz
631 Posts
Posted Jul 13, 2008
Replied 40 minutes later
I'm not liking the cube skins. They look very...out of place. Perhaps some of the cube should remain the gray color while just having select areas be the new color, like the center circle.
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Kiavik
81 Posts
Posted Jul 13, 2008
Replied 11 minutes later
or even better, why dont you change the drawing on the decal?
I mean, the weighted companion cube has an heart, the heat cube could have a flame, the overweight something similar to this:

The light cube could have the drawing of a cloud, and the repulsion cube... a pinball bumper maybe?
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Kayaia
30 Posts
Posted Jul 13, 2008
Replied 24 minutes later
Now, that i've managed to fix all the bugs with models and such, i might change them slightly.

I'll be back in about 10 minutes with something based on Remmiz's and Kiavaks design.

How does either of these sound (Not finalized and badly done)

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appunxintator
142 Posts
Posted Jul 13, 2008
Replied 2 hours later
For the heavy cube, change the colour somewhere on the cube, like the blue strips, to make it more noticable that it is the heavy cube.
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ecco
38 Posts
Posted Jul 13, 2008
Replied 25 minutes later
I'm in a rush; bout to head out for a while; but I just wanted to quickly shout just how hyped I am about these cubes! Kayaia; I respect that you didn't just give us colored cubes and left it at that-- -but you gave us character within your post; from the humorous names to the model presentations... I'm personally diggin the first few -- they stand out a lot more; -- I've been planning my next levels; and well these just took my imagination to where it wanted to go all along~ thanks for coming out of seemingly nowhere with this and I'll be back later tonight or tomorrow night to check the post for updates and or posts and to see just how to go about using these in my tasty treats series...
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Remmiz
631 Posts
Posted Jul 13, 2008
Replied 3 hours later
Lower the darkness or saturation on the colored areas...they looks way too dark to be painted or real; it almost looks cell-shaded. Also change the little blue strips to match the color for the cube. Personally though, I would only change the inner circle to be colored along with the strips, but leave the rest the same. Like this:

Otherwise great idea and great work. These could come in very handy for some puzzles.

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msleeper
4,095 Posts
Member
Posted Jul 14, 2008
Replied 5 hours later
Download removed again because of errors. When are people going to learn, YOU CAN NOT UPLOAD 2 DIFFERENT FILES WITH THE SAME NAME.

Re-upload please.

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Kiavik
81 Posts
Posted Jul 14, 2008
Replied 1 hour later

Remmiz wrote:

THIS.
This is awesome.
Use the same pattern for the other cubes too

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Kayaia
30 Posts
Posted Jul 14, 2008
Replied 7 hours later
How does this idea look?:

Should i try something more near to Remmiz's or should i make the colour lighter? or is it fine?

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Doomsday192
371 Posts
Posted Jul 14, 2008
Replied 2 hours later
make the inner grey part light blue, and it will look a lot better
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Kayaia
30 Posts
Posted Jul 14, 2008
Replied 50 minutes later
How about this then?

Or do i need the edge blue as well?

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Doomsday192
371 Posts
Posted Jul 14, 2008
Replied 14 minutes later
a bit lighter blue, but with more color in it