So i just spent the last 4 hours creating 3 different cubes, which are each different colours and have different pros and cons.
On the right: In red, is the Weighted Hot Storage Cube. This little guy will deal burn damage to ya if you go near him

In the middle: In blue is the Storage Cube. He ain't been weighted and so he's amazing light.

On the left: In green is the Overweighted Storage Cube. This guy is heavy, so heavy you can't even lift him with the mini-grav gun.

Now we got a new comer, he's in a weird greenish colour, he is the Weighted Repulsion Cube. If touches another cube, it'll be blown away and could be used to launch the player into the air.

(Repulsion cube is highly suspectible to not working properly)
EDIT: Added pictures
And now, with these amazing coloured cubes. You get buttons!
First, we have the 1500-Megawatt Aperture Science Extra Heavy-Duty Supercolliding Superbutton which comes in a lovely green colouring and can only be pressed via its green correspoding cube.

Secondly, we have the 1500-Megawatt Aperture Science Normal-Duty Colliding Button which can only be pressed be a non-weighted storage cube(blue).

Thirdly, we have 1500-Megawatt Apeture Science Heavy-Duty Supercolliding Superbutton (Professional Edition). Yay for grey

I included a .vmf for those wanting to see how it worked. Just install in the portal/portal folder and load it up via the console.
(Delete older versions)
Different look for the second skin.
Custom GLaDOS lines for explaining each cube and its function. (Partially thank Ricotez for it)
Known issues:
-The cube is now consider a prop_dynamic and so needs to be on physics override
Now...how long will it be before i see a map including these? =)


I'm in a rush; bout to head out for a while; but I just wanted to quickly shout just how hyped I am about these cubes! Kayaia; I respect that you didn't just give us colored cubes and left it at that-- -but you gave us character within your post; from the humorous names to the model presentations... I'm personally diggin the first few -- they stand out a lot more; -- I've been planning my next levels; and well these just took my imagination to where it wanted to go all along~ thanks for coming out of seemingly nowhere with this and I'll be back later tonight or tomorrow night to check the post for updates and or posts and to see just how to go about using these 

