[RELEASE] Extra Cubes & Buttons
So i just spent the last 4 hours creating 3 different cubes, which are each different colours and have different pros and cons.
On the right: In red, is the Weighted Hot Storage Cube. This little guy will deal burn damage to ya if you go near him

In the middle: In blue is the Storage Cube. He ain't been weighted and so he's amazing light.

On the left: In green is the Overweighted Storage Cube. This guy is heavy, so heavy you can't even lift him with the mini-grav gun.

Now we got a new comer, he's in a weird greenish colour, he is the Weighted Repulsion Cube. If touches another cube, it'll be blown away and could be used to launch the player into the air.

(Repulsion cube is highly suspectible to not working properly)
EDIT: Added pictures
And now, with these amazing coloured cubes. You get buttons!
First, we have the 1500-Megawatt Aperture Science Extra Heavy-Duty Supercolliding Superbutton which comes in a lovely green colouring and can only be pressed via its green correspoding cube.

Secondly, we have the 1500-Megawatt Aperture Science Normal-Duty Colliding Button which can only be pressed be a non-weighted storage cube(blue).

Thirdly, we have 1500-Megawatt Apeture Science Heavy-Duty Supercolliding Superbutton (Professional Edition). Yay for grey

I included a .vmf for those wanting to see how it worked. Just install in the portal/portal folder and load it up via the console.
(Delete older versions)
Different look for the second skin.
Custom GLaDOS lines for explaining each cube and its function. (Partially thank Ricotez for it)
Known issues:
-The cube is now consider a prop_dynamic and so needs to be on physics override
Now...how long will it be before i see a map including these? =)
Maybe if the blue button was on the ceiling or on a wall, and the blue cube was able to float?
Otherwise, what would happen if you drop a green cube on a blue button? the button gets crushed down and breaks?
Thats my excuse anyway
On a side note, your idea intreages me...i'm going to go make a floaty cube.
The radio goes on the button.
It triggers.
The button goes down.
1 second.
The radio sleeps.
It untriggers.
The button goes up.
The movement unsleeps the radio.
It triggers.
The button goes down.
1 second.
The radio sleeps.
It untriggers.
The button goes up.
The movement unsleeps the radio.
It triggers.
The button goes down.
1 second.
The radio sleeps.
It untriggers.
The button g...
I don't know how to fix that. This bug is very visible in game, and the triggering sounds of the superbutton makes it worse.
Otherwise, very awesome, I hope you fix the download.
I mean, the weighted companion cube has an heart, the heat cube could have a flame, the overweight something similar to this:
The light cube could have the drawing of a cloud, and the repulsion cube... a pinball bumper maybe?
I'll be back in about 10 minutes with something based on Remmiz's and Kiavaks design.
How does either of these sound (Not finalized and badly done)

I'm in a rush; bout to head out for a while; but I just wanted to quickly shout just how hyped I am about these cubes! Kayaia; I respect that you didn't just give us colored cubes and left it at that-- -but you gave us character within your post; from the humorous names to the model presentations... I'm personally diggin the first few -- they stand out a lot more; -- I've been planning my next levels; and well these just took my imagination to where it wanted to go all along~ thanks for coming out of seemingly nowhere with this and I'll be back later tonight or tomorrow night to check the post for updates and or posts and to see just how to go about using these
in my tasty treats series...

Otherwise great idea and great work. These could come in very handy for some puzzles.
Re-upload please.
Remmiz wrote:
THIS.
This is awesome.
Use the same pattern for the other cubes too 

Should i try something more near to Remmiz's or should i make the colour lighter? or is it fine?

Or do i need the edge blue as well?