The Community Project Thread
oh ok. yeah thats not bad, its gets a little fruity around 0:55 though. aside from that not bad. but i still second the vote to FORCE hampster to make us a credits song
just kidding, i love canada winks at Dudewaffle
rellikpd wrote:
gets a little fruity around 0:55 though.
It reflects the show. Started off awesome but then just got gay.
EDIT: http://www.newgrounds.com/audio/listen/155906 also epic.
actually i doubt i'll make anything in time. but jeezuz i want to!
rellikpd wrote:
well. i actually opened hammer today. so i'm making progress... lolactually i doubt i'll make anything in time. but jeezuz i want to!
Funny I did the same thing (and was almost late to work). I decided my big room just looked goofy so I'm revamping it. I would also like to expand the map some more but need to think of puzzles that fit with the concept. Hmmm, perhaps Rellik should get a pm with my map attached? You we're so helpful with chamber_01.
That means puzzles, but no idea if they're fun and how to create a test chamber around them.
Maybe I'll stick to tech demos, that other people are free to use.
I have a very basic map with an entry elevator, an exit elevator, and one security camera. If it would help people I can upload the source file and people could use my elevators as a template.
Mek wrote:
For those who don't know: you can use the elevators (and much more things) from Ald?z's prefabs, that's what I did mostly for my map. Find the download in the download section here at TWP.
Aldez's prefab pack;
I've been gone to Italy for 2 weeks, sorry for the delay. But I'm gonna map again soon.
Bulska wrote:
I use that one for buttons, doors, lifts and such. It goes alot faster with that.
I like a challenge, and found that many prefabs were incomplete, and decided to largely study and copy things from the example map. Oh, and I got pissed at the I/O on the button, so I just snatched it straight out of the example! ^-^
Right now I'm working on a large map consisting of 8 test chambers, all of which need to be completed in order to unlock the exit door. I may add another boss chamber after the exit door, but I'm not sure.
As of now I'm still in the process of building the entrance/main hall/exit area.
Getting the lighting just right is taking the most time, because I want this map to have a dark feel, and the lighting will play a big roll in getting the feeling right.
Due to the layout of this map, the test chambers are not your typical "enter one end, make your way to the other end and exit"
Instead, they only have one door that locks behind you after you enter. The key (Cube) or button to unlock the door is at the back and you have to exit the same door you entered in.
I'm not sure if this has been done before, perhaps someone could drop some names of other maps that use the same setup, if there are any.
I am off-and-on working on part of a map, but presently I am working on a TF2 project that should hopefully be done soon.