The Community Project Thread

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Doomsday192
371 Posts
Posted Jul 19, 2008
Replied 1 minutes later
how about something of hamstah's
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Duffers
474 Posts
Posted Jul 19, 2008
Replied 14 minutes later
I like http://www.newgrounds.com/audio/listen/82228 , and put a fade in where the credits would stop :biggrin:
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rellikpd
1,053 Posts
Posted Jul 19, 2008
Replied 28 minutes later
i swear to god if this is another rickroll Dudewaffle shakes his fist threateningly in the direction of "Canada"

oh ok. yeah thats not bad, its gets a little fruity around 0:55 though. aside from that not bad. but i still second the vote to FORCE hampster to make us a credits song

just kidding, i love canada winks at Dudewaffle

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Duffers
474 Posts
Posted Jul 19, 2008
Replied 7 minutes later

rellikpd wrote:
gets a little fruity around 0:55 though.

It reflects the show. Started off awesome but then just got gay.

EDIT: http://www.newgrounds.com/audio/listen/155906 also epic.

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rellikpd
1,053 Posts
Posted Jul 19, 2008
Replied 1 hour later
i liked DigiMon better than Pokemon, but yeah that TF2 Gun Sounds is awesome. makes me want to get up and dance. i've always respected people that can take ordinary sounds and turn them into kick ass music. yet another reason why we should ### MAKE hampster make ze credits muzak
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Ricotez
738 Posts
Posted Jul 20, 2008
Replied 12 hours later
I once heard a song that was Still Alive, but with all the music made of narration bits of TF2 (the Scout's shouts used for the background music, the Heavy's "DA!" used for what actually was GLaDOS' singing. It got no actual singing). It was quite funny, especially the Heavy shouting "Come, sing with me!" at the start.
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bizob
186 Posts
Posted Jul 20, 2008
Replied 9 hours later
Do we have a "due date" on this? I've been slacking lately and a deadline would probably get me motivated again.
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msleeper
4,136 Posts
Admin
Posted Jul 22, 2008
Replied 2 days later
Right now, no. I am going to kick everyone in the crotch soon about it and draw a line in the sand for "finish by now or die".
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rellikpd
1,053 Posts
Posted Jul 22, 2008
Replied 58 minutes later
well. i actually opened hammer today. so i'm making progress... lol

actually i doubt i'll make anything in time. but jeezuz i want to!

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bizob
186 Posts
Posted Jul 22, 2008
Replied 8 minutes later

rellikpd wrote:
well. i actually opened hammer today. so i'm making progress... lol

actually i doubt i'll make anything in time. but jeezuz i want to!

Funny I did the same thing (and was almost late to work). I decided my big room just looked goofy so I'm revamping it. I would also like to expand the map some more but need to think of puzzles that fit with the concept. Hmmm, perhaps Rellik should get a pm with my map attached? You we're so helpful with chamber_01.

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Ricotez
738 Posts
Posted Jul 23, 2008
Replied 10 hours later
I've got plenty of ideas, but no actual set-up.

That means puzzles, but no idea if they're fun and how to create a test chamber around them.

Maybe I'll stick to tech demos, that other people are free to use.

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Tigger
100 Posts
Posted Jul 24, 2008
Replied 1 day later
I'm working on one early, pre-orange gun level, and I hope to get a more advanced + bts scene map done too.

I have a very basic map with an entry elevator, an exit elevator, and one security camera. If it would help people I can upload the source file and people could use my elevators as a template.

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Mek
459 Posts
Posted Jul 25, 2008
Replied 4 hours later
For those who don't know: you can use the elevators (and much more things) from Ald?z's prefabs, that's what I did mostly for my map. Find the download in the download section here at TWP. :wink:
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Duffers
474 Posts
Posted Jul 27, 2008
Replied 2 days later

Mek wrote:
For those who don't know: you can use the elevators (and much more things) from Ald?z's prefabs, that's what I did mostly for my map. Find the download in the download section here at TWP. :wink:

Aldez's prefab pack;

aldez-s-portal-prefabs-t998.html

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Bulska
204 Posts
Posted Jul 27, 2008
Replied 3 hours later
I use that one for buttons, doors, lifts and such. It goes alot faster with that.

I've been gone to Italy for 2 weeks, sorry for the delay. But I'm gonna map again soon.

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dvlstx
183 Posts
Posted Jul 27, 2008
Replied 1 hour later

Bulska wrote:
I use that one for buttons, doors, lifts and such. It goes alot faster with that.

I like a challenge, and found that many prefabs were incomplete, and decided to largely study and copy things from the example map. Oh, and I got pissed at the I/O on the button, so I just snatched it straight out of the example! ^-^

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Vagrantone0
32 Posts
Posted Aug 02, 2008
Replied 5 days later
So is anyone currently mapping?

Right now I'm working on a large map consisting of 8 test chambers, all of which need to be completed in order to unlock the exit door. I may add another boss chamber after the exit door, but I'm not sure.
As of now I'm still in the process of building the entrance/main hall/exit area.
Getting the lighting just right is taking the most time, because I want this map to have a dark feel, and the lighting will play a big roll in getting the feeling right.
Due to the layout of this map, the test chambers are not your typical "enter one end, make your way to the other end and exit"
Instead, they only have one door that locks behind you after you enter. The key (Cube) or button to unlock the door is at the back and you have to exit the same door you entered in.
I'm not sure if this has been done before, perhaps someone could drop some names of other maps that use the same setup, if there are any.

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msleeper
4,136 Posts
Admin
Posted Aug 03, 2008
Replied 12 hours later
I've gotten 2 VMFs so far, I need to open them up though and take a look.

I am off-and-on working on part of a map, but presently I am working on a TF2 project that should hopefully be done soon.

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bizob
186 Posts
Posted Aug 03, 2008
Replied 19 hours later
I dug out what I started on like a month ago. I revamped some of it but really haven't gotten too far with it yet. Work's been keeping me busy as well as family stuff but I'm actually in the mood to map more often now.
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rellikpd
1,053 Posts
Posted Aug 03, 2008
Replied 1 hour later
yeah well I've had [insert generic excuse here] so ya know that's why i haven't submitted anything