Idea: Portal Multiplayer

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pestchamber
614 Posts
Posted Jul 10, 2008
Replied 1 day later
if theres a team with a portal gun and one with a normal gun the map should be called.... CC_portal-vs-hl2.

(CC means capture cube)

but it would really require alot of thinking with portals to survive on the portal team...

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rellikpd
1,053 Posts
Posted Jul 10, 2008
Replied 18 minutes later
he didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have both
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zztucozz
2 Posts
Posted Jul 10, 2008
Replied 2 hours later
Is it going to be a :

-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.

Which one?

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pestchamber
614 Posts
Posted Jul 11, 2008
Replied 7 hours later

rellikpd wrote:
he didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have both

oh lol. then its fair enough

zztucozz wrote:
Is it going to be a :

-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.

Which one?

-Random map appears. else every server a gonna play the same map because thats the "best" map...

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Bulska
204 Posts
Posted Jul 11, 2008
Replied 1 hour later
yeah but its better to be allowed to ban custom maps or a few selected maps so they won't get randomized in.

Or else u can get the map you personally hate.

Map ban limit of 20% of your map folder? =D

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Zakatak757
14 Posts
Posted Aug 11, 2008
Replied 1 month later
Maybe different styles of gameplay? My favourite would be just run around, do whatever, like in Gmod.

Theres been alot of attempts at this.

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Bulska
204 Posts
Posted Aug 11, 2008
Replied 3 hours later
Sandbox gametype would be cool yeah... With lots of cube, turret and ball droppers.
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WackoMcGoose
71 Posts
Posted Aug 11, 2008
Replied 1 minute later
I can think of a multiplayer teamwork map...

Two players start at the elevator. After they walk through the door into a large room, GLaDOS comes onto the intercom and announces that the room is a broken test. After the comment is finished, a sewer pipe breaks, and the room begins to flood with goo. The two players have to cooperate to get to the top of the room and place two storage cubes on buttons to close the pipe. An example of the multiplayer element would be one player standing on a button, and another firing a portal through an open door so they can both escape. Once both cube buttons are activated and the sewer pipe vent is closed, GLaDOS congradulates the players for "staying positive in an atmosphere of extreme pessimism", . But then it starts raining Turrets, and the exit is blocked. One Turret accidentally breaks the hatch-closing buttons, and the room starts flooding again. The two players have to work together to get all the deactivated Turrets out of the way and escape into the elevator before the room is filled with goo. (There should be enough deactivated Turrets so that one player can't do it alone in time, and the floor and walls in the Hall of Turrets are portal-proof.)

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appunxintator
142 Posts
Posted Aug 11, 2008
Replied 8 minutes later

bizob wrote:
Muliplayer Portal makes about as much sense to me as making a multiplayer version of Tetris

There is a multiplayer tetris now.

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Bulska
204 Posts
Posted Aug 11, 2008
Replied 2 minutes later
Gametypes:
Cooperative
Sandbox
Incinerate The Cube

Hmm... how could a sort of deathmatch work out ok? I dont see any way for just deathmatch or team deathmatch. It works better with goals.

Domination from UTclassic like gametype. But instead of taking over the control points, its a regular portal button.

What about a map with only 1 Portal Gun? Everyone has a stunstick and when holding(not having in inventory) the Portal Gun you get points in time.

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Duffers
474 Posts
Posted Aug 11, 2008
Replied 1 minute later
Locked

EDIT: Unlocked

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thegnomeisalie
2 Posts
Posted Aug 16, 2008
Replied 5 days later
I really like the idea of "Capture the Cube." I'm picturing the two bases having a giant maze seperating them, such that each team has to use portals and teamwork to get to the enemy base. I don't really think you'd even need to have a seperate "fighter" class, because each team could have turrets defending their base, and their side of the maze. But maybe everybody gets one weak pistol that they can switch the portal gun out with so that you can actually do something about enemies near your base? It'd have to be some kind of special gun that doesn't affect turrets, so that it doesn't become too cheap. What do you guys think?
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rellikpd
1,053 Posts
Posted Aug 17, 2008
Replied 8 hours later
Click here for Portal Multiplayer

yeah but seriously the idea is ludicrous, this should be locked.

all kidding aside, i do think the idea is retarded, but atleast there is some good discussion here (i guess)

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Fusion
77 Posts
Posted Aug 17, 2008
Replied 11 minutes later

rellikpd wrote:
Click here for Portal Multiplayer

Haha. But I don't think you're giving the idea enough credit. I mean we probably would have thought the same thing before Valve made singleplayer Portal, but they managed to pull it off.

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Hober
1,180 Posts
Posted Aug 17, 2008
Replied 8 hours later

Fusion wrote:
I mean we probably would have thought the same thing before Valve made singleplayer Portal, but they managed to pull it off.

Me, Three Pages Ago wrote:
Quote:

[Portal Project Lead Kim] Swift also stated that the team creating the Portal sequel are currently deciding upon the design they should implement and that a multiplayer Portal "from a technology standpoint is possible", though Swift had previously stated they tried a Portal multiplayer variant, but admitted that "Honestly, it's less fun than you'd think."

http://en.wikipedia.org/wiki/Portal_(video_game

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WackoMcGoose
71 Posts
Posted Aug 17, 2008
Replied 6 hours later

rellikpd wrote:
Click here for a bad joke

yeah but seriously the idea is ludicrous, this should be locked.

all kidding aside, i do think the idea is stupid, but at least there is some good discussion here (i guess)

Multiplayer Portal is a valid and feasible idea. In fact, on another online game I play where players make their own levels, there is a very popular area of making Portal-style levels. Since the entire game is multiplayer, and every player has a portal gun, it's already been proven that a multiplayer Portal is possible, even if all the multiplayer part is is just expert players helping n00bs. Not to mention, having multiple players being able to each make their own portal set is like modifying portal_linkage_id, but technically not a hack or cheat. (But in [Name of game here], the portals look like fail because the engine doesn't have the camera-view thing that makes Source-engine portals so 1337.)

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Duffers
474 Posts
Posted Aug 18, 2008
Replied 3 hours later

WackoMcGoose wrote:
n00bs like myself

I have to agree with Rellik.

Rellik -

Wacko -

Topic -

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msleeper
4,095 Posts
Member
Posted Aug 19, 2008
Replied 1 day later
Proceed.
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Bulska
204 Posts
Posted Aug 20, 2008
Replied 20 hours later
In theory all we need for a functioning multiplayer game is team score entities and working multiplayer.

Then mappers can use triggers and such to change the scores and decide their own game type.

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rellikpd
1,053 Posts
Posted Aug 20, 2008
Replied 10 hours later

Bulska wrote:
In theory all we need for a functioning multiplayer game is ... working multiplayer.

yep.