Idea: Portal Multiplayer
pestchamber wrote:
i didnt say they diedi said the lost some hp.. and btw remmiz.. there could be more than 1 map and more than 1 puzzle in ea map.
You would need an infinite amount of randomly regenerated maps in order to prevent people from learning them. It's just not possible. Multiplayer Portal is just nothing that can happen...there is no fun way to go about making a puzzle game multi-player.
. it would be fun working on a map randomly generating a puzzle tho
pestchamber wrote:
it wasnt my idea.... it would be fun working on a map randomly generating a puzzle tho
i dont really think thats possible
But you can use the engine and portal gun and aperture setting for a mutliplayer game.
Ofcourse there would be little fun with people having both portal gun and weaponry, they should be seperated. Like 2 classes the player can be. One with a portal gun or one with weapons.
You need your team mates with portal guns to reach places and fling the people with weapons to spots. So you require to do something with your team to get a powerup or better weapon.
Using Portal Turrets could be fun too, placing them around a special spot.
Portal Turrets should just fire on anyone they see, allowing them to be easily converted by just turning them the other way.
I see nearly unlimited options for portal multiplayer.
Bulska wrote:
There is indeed no way making a puzzle game multiplayer.But you can use the engine and portal gun and aperture setting for a mutliplayer game.
Ofcourse there would be little fun with people having both portal gun and weaponry, they should be seperated. Like 2 classes the player can be. One with a portal gun or one with weapons.
You need your team mates with portal guns to reach places and fling the people with weapons to spots. So you require to do something with your team to get a powerup or better weapon.
Using Portal Turrets could be fun too, placing them around a special spot.
Portal Turrets should just fire on anyone they see, allowing them to be easily converted by just turning them the other way.I see nearly unlimited options for portal multiplayer.
CTF would be a blast!
Bulska wrote:
I see nearly unlimited options for portal multiplayer.
But feasible? Not so many. Let me guess, you like playing Garry's Mod?
rellikpd wrote:
unless i'm wrong (and i'm NEVER wrong!) you can already do that with GMod. atleast i know i've seen videos with gmod's shooting portals
there is a portalgun for gmod but
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it sucks
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the latest few updates broke it
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it was laggy as hell
Doomsday192 wrote:
.........................gmod.........sucks
i couldn't agree with you more
actually i'm only kidding i thought it was pretty cool. but only as a single player game to make cool contraptions or whatever. like a Kleiner-Cannon or such thing or for making movies and shit.
Remmiz wrote:
Let me guess, you like playing Garry's Mod?
Yeh... I do...
But I do see enough gametypes which can be fun, perhaps not with people liking puzzle games, but most likely people who like tournament like games.
Aperture Tournament, I'm sure there will be people who will like it.
I'd say start drafting some kind of design doc, maybe on the wiki and make us see what we're not seeing.
But perhaps u do see what I see, and just think it's stupid =D
Anything's possible.
Bulska wrote:
But perhaps u do see what I see, and just think it's stupid =D

bizob wrote:
Muliplayer Portal makes about as much sense to me as making a multiplayer version of Tetris.
QFT. Portal is a single player game hands down in my book and should stay that way.
Two teams orange and blue,two bases,flags separated by fizlers(so you cant put portal next to the flag and just do everything easy way),and some powerup on the center of the map(you are faster,bonus turret for your team for some time,destroy enemy portals and prevent enemies from putting them for some time, etc.)
The goal is to deliver enemy flag to your base in time limit,if you don
t capture the flag,and timer runs out,flag is returned.Each team also has one turret,and when it is destroyed,turret delivery system(such as for the cubes)delivers new one.
Someone mentioned that you wont know what portal is yours and what is not.Well it doesn`t matter because you can cooperate with your teammates or use enemy to trick them.But there should be name of the player that placed portal and some sort of indicator to show where is the other portal.
Portal Multiplayer should be efficient enough:
- When it can support multiple players in one map.
- When there is an entity which controls how many teams there are.
- When there is an entity which shows the score for each team, then there can be inputs such as: Addscore, Substractscore, Setwinscore.
- When there is an entity which controls the player classes, such as a class which can only use Portal gun or a class which can only use guns.
Then it will be all up to the mapper how things will play.
I would make a Capture The Cube map. People can choose between 2 classes, a class with the Portal gun but nothing else or a class with normal guns but no Portal gun.
Then there would be two incinerators at each side of the map, one for each team. Along with a Cube (reskinned to the teams colour) for each team. When the enemy Cube gets thrown down your incinerator, you score! 
Cube and such is all picked up like normal. If that's possible with multiplayer.
It's all up to the mappers imagination on what sort of map there will be made. Maybe team-force fields and turrets to make it a little tactical.
Or buttons... If your cube is on a button, you score 1 each second, then there should be about 3 to 5 buttons all around the map.
i said the lost some hp.. and btw remmiz.. there could be more than 1 map and more than 1 puzzle in ea map.