but coop does, only 2 people one has blue portal one has oj and you build from their doing stuff together to get through levels. real dependecy issue though lol
Idea: Portal Multiplayer
Might even be able to do it with NPC coding, if done right.
You could use the mesh between the upper and lower areas.
To make it 'interesting' if the person below misses a portal, the ceiling could lower, so they have to cooperate or both die.
== John ==
I liked that game with those vikings with different skills, played it on the snes. Guess you could do sort of the same with a coop version of portal.
If someone makes a Co-op portal before I release TS13 I WILL be making at least one Co-op level for it
One can shoot the blue portal, the other the orange?
Or totally different gameplay? Like one with the portal gun and can fall unlimited height and the other vulnerable for fall damage and armed with normal weapons for certain new enemies.
alexanderpas wrote:
hmmm.... what about Portal: Opposing Force...

so you are in control of the wall mounted cameras and have to watch the test subject at all times?
Hedgehog wrote:
But how should coop portal look like?One can shoot the blue portal, the other the orange?
Or totally different gameplay? Like one with the portal gun and can fall unlimited height and the other vulnerable for fall damage and armed with normal weapons for certain new enemies.
or you could have more than 1 team racing to beat the map first
because if you could use this cheat code some how "change_portalgun_linkage_id # (0, 1, 2, 3)"
than you could have at least 4 teams
but its just a thought 
Doesn't sound like much fun at all to me.
I put a little more thinking into this : the conditions for this to be fun are too numerous.
Can riddle-based games get multiplayer? On second thought, I hardly believe it.
"Portal multiplayer" is kinda like "monkey island multiplayer", is that really fun?
1) you need a partner that perfectly wants to coop with you. Aka a real life friend.
2) you need that none of the players actually knows the solution to the test
3) multiplayers means no saves. Can suck hard for hard flings.
In fact, I think the only good multiplayer for portal is the same than monkey island : sitting with friends in front of the PC and think together to find the solution!
It'd be cool to just have 2 people each with a full portal gun but I just now thought of another idea.
What if theres two of you and you each have half the gun? One person can shoot blue portals, the other can shoot orange ones. Using tactics like standing on each other to reach high ground, one person could get up somewhere and place a portal for his buddy to get up with or possibly once up there, place a portal somewhere the other guy can't aim from his level, the second guy place one on the ground and the higher guy jump in for a fling.
It'd be so crazy but as mentioned, you'd have to do it with a good friend who isn't an idiot XD
Hober wrote:
Warchamp, that's what we've been talking about for the last half page.
My bad then, I read the first page but only really skimmed the second. Looking over again, I see the separate portal gun idea was mentioned multiple times XD
That would be intreasting because I see that with having one map with like 32 players fighting each other and each player having there own portal gun would become an endless game of chasing the other peoson(while that could be fun) which has to ultimate goal.