In-Game Mapping Vids
Half-Life 2 Lighting Examples
A few days ago I just got a clip done which took me all day where i made a room from scratch using the measure textures while taking pictures in-game after compiling when i add a brush or change a texture. I start from making the very first brush for the floor then start working my way around the map until i finally have a finished map for looks or as a background.
Half-Life 2 In-Game Speed Dev Mapping
Final Product:
Imageshack
Today i just got another movie done where I make a hallway detailed to the maximum using dev textures again, only this time i pushed it much much further.
Half-Life 2 In-Game Speed Dev Mapping 2
Final Product
Imageshack
Great work you've done there! The maps are gorgeous, even with only dev textures.
rellikpd wrote:
i like seeing how other people map, gives some good insight and tips. thanks Mapster.
As I do too. . . More interesting then tutorials.. Tutorials give you the answers right away.. Speedup films keep you guessing, which is fun. I wanna do one someday. . If only I did not get up as much..
Check it out here
Hober wrote:
A zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.
I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.
Mapster wrote:
I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.
Everyone has there own style.. I'm getting tried of people that freak that it is a different style.
reepblue wrote:
Everyone has there own style.. I'm getting tried of people that freak that it is a different style.
Thats really the reason why i stopped making maps for Portal, because most of the maps are very similar, it's just the obstacles that are different.
Mapster wrote:
Thats really the reason why i stopped making maps for Portal, because most of the maps are very similar, it's just the obstacles that are different.
well, I like when people make the map more interesting. The atmosphere and the content really gets old after a load of maps. . . That is why I'm taking Blue Portals back to the drawing board. I want a new look for it. And if people complain about it, I'll link then to Project beta. .
So ether way, I like both old and new, I'm not scared to try/play new looks. I just wish people made maps more interesting when they make it out of the Aperture style. 
Now I'm not trying to knock Portal or anything, it's still an awesome game but i think if people want good environments they could at least add more to the maps instead of just a wall with lights to the side.