Through the Looking Glass [WIP]
dload.php?action=filefile_id=303
This is my first map, so I probably need a lot of help. I thought I should upload the current version to get some feedback.
So what do you think? I have tried to fix all of the texture alignment issues, but I still need feed back about the actual gameplay and puzzles.
Here are some screenshots



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msleeper wrote:
Work on the visuals, the map looks very bland.
Especially that third screen.
Good times.
Also, what is the best way to make the metal sections? Should I divide up the brushes into little pieces and texture each one with random sized squares?
What about areaportals? It sounds like they are only good when you have large rooms with lots of computationally intensive entities, but I have no idea what the threshold is. Should I put some in, and if so, where?

Other than that, indeed, you've already made it less bland.
Also the concrete textures have more variations. You can also use an overlay to make the concrete wall dirty from leaking-in water. Just go ahead with your fantasy

Btw. do the rooms really need to be that large?
About areaportals - put a thin (1 point) brush into your hallway connecting two parts of your map, covering the WHOLE sight. Also there must be no other way between the rooms. Cover the thin brush with tools/areaportal. More about areaportals on Valve Developer Wiki.
So I guess I should just forget about it and not bother.
Now I just need to figure out how to make nice looking metal
VictoryIncandescence wrote:
I've been trying to fix all of the misaligned textures I could find; however, I have a problem. Some of my brushes aren't an even multiple of the texture size, so no matter how I align it, there's always a bit left over at the edge. What should I do?
Always make your walls a multiple of, say, 128 (or whatever the texture size is). So you will get a nice-looking wall with no misaligned textures.
VictoryIncandescence wrote:
Some of my brushes aren't an even multiple of the texture size, so no matter how I align it, there's always a bit left over at the edge. What should I do?
Make them an even multiple. What grid size are you using?
The main problem is the concrete wall texture, because anything less then 64 causes problems.