[RELEASE] Hub

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Aldéz
221 Posts
Posted Apr 05, 2009
Challenges oriented around a central point.

This is my second map for Portal. My first map (Aldz's Test Chamber) was more of an experiment and a product of my struggle to learn Portal mapping. With this map I could finally use all the prefabs I have made and be more creative. It was almost ready for release last year, but another mapping project had to be prioritized . Now I have improved it further and I believe it is ready for release.

How to install:

1) Extract the bmz file to any folder.
2) Launch Portal.
3) Go to Bonus Maps.
3) Click the button "Import Bonus Maps..."
4) Find the file named "aldez_bonusmaps.bmz" and open it.

How to uninstall:

1) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps" folder.
2) Delete the folder named "aldez_bonusmaps".
3) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps\graphs" folder.
4) Delete the folder named "aldez_bonusmaps".
5) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps\soundcache" folder.
6) Delete the folder named "aldez_bonusmaps".

Changelog

version 1.0.2
- The buttons can no longer be pushed down by the turrets.
- Portal bumpers have been added over some windows.
- Some textures have been perfected.
- The rotating indicator panels are now silent when they are getting into their start position.

version 1.0.1
- The lightrail platforms has been moved up to be level with the floor.

File Name: aldez_bonusmaps_hub_v101.zip
File Size: 10.78 MiB

Click here to download Hub

&

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Hen7
91 Posts
Posted Apr 05, 2009
Replied 1 hour later
Waiting for the download, looks great from here.
I already have question from looking at the first screenshot, how did you got the indicator decals to work on the spinning (?) brushes?
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Aldéz
221 Posts
Posted Apr 05, 2009
Replied 19 minutes later
The link works again.

Hen7 wrote:
Waiting for the download, looks great from here.
I already have question from looking at the first screenshot, how did you got the indicator decals to work on the spinning (?) brushes?

The indicator strips are not decals or overlays, they are brushes (the panels are not a single brush). I made a new indicator material (vmt-file), with the same properties as the original, with the exception that this one isn't defined as an overlay. The texture (vtf-file) isn't changed.

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Hen7
91 Posts
Posted Apr 05, 2009
Replied 8 minutes later
Like I thought, thanks.
Downloading the map.
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pestchamber
614 Posts
Posted Apr 05, 2009
Replied 1 hour later
Yeah, if the puzzle in the first picture works like i think, then it's gonna be awesum :3

downloading

EDIT:

Ok, i playeed it and as always your puzzles are too hard for me i couldn't even got through the first one with the combine ball

NICE JOB!

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Hen7
91 Posts
Posted Apr 05, 2009
Replied 1 hour later
Beat it, had to noclip once, how the hell do you bring the cube past the cleanser field (in the moving platform area)?
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Aldéz
221 Posts
Posted Apr 05, 2009
Replied 48 minutes later
Maybe I should make a video tutorial or something
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pestchamber
614 Posts
Posted Apr 05, 2009
Replied 1 hour later

Ald?z wrote:
Maybe I should make a video tutorial or something

Please do!

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nibbler234
20 Posts
Posted Apr 05, 2009
Replied 4 hours later
Wow, gonna download this soon!
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Sleepwalker
130 Posts
Posted Apr 06, 2009
Replied 15 hours later
Well I managed to get past the cube puzzle and got to the first 3 switches in the big pillar room. I cannot conceive any way to get to the top one, so I think you should either make the solution more obvious or change it altogether.
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HMW
806 Posts
Posted Apr 06, 2009
Replied 4 hours later
This map looks great!

I haven't fully played through it yet; I got the cube and I am now in the top area of the rotating panel room with the rocket turret, trying to figure out what to do next.

I'll post again when (if) I finish it. (Also if I don't finish it. Then I will probably want some help. )

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Aldéz
221 Posts
Posted Apr 06, 2009
Replied 24 minutes later
Here's a link to a walkthrough video of the map:

SPOILER WARNING! http://www.youtube.com/watch?v=3dolf89jo7Y

Tip on how to solve the rotating indicator panels:
Note that the indicator strips connects to other strips either to the right, in the middle or to the left. Analyze the patterns from the top and down. Then you'll see that there are only two possible solutions on the fourth level. If you inspect the third level, you'll see that only one of the paths from the fourth level can continue down. Continue in this manner all the way down and you'll find the only complete path.

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monkeyman
100 Posts
Posted Apr 06, 2009
Replied 30 minutes later
wow! nice map!
took a bit of thinking, but wasn't too difficult that i had to cheat in any way
now to work on reducing the number of portals
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Aldéz
221 Posts
Posted Apr 06, 2009
Replied 21 minutes later

monkeyman wrote:
[...]now to work on reducing the number of portals

I'm waiting with great expectation on the one who can beat my record of 31 portals.

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monkeyman
100 Posts
Posted Apr 07, 2009
Replied 7 hours later

Ald?z wrote:
I'm waiting with great expectation on the one who can beat my record of 31 portals.

i shall give it a go

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Bulska
204 Posts
Posted Apr 07, 2009
Replied 1 hour later
nice map, it was hard >.< I got trough with 220 portals without cheating xD

moving-platform + cube + obstacles is a bit over done, but you did bring in some new puzzles for it.

most things were hard to work out and not very hard to think about, (except for the last part) but still, nice map :O

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monkeyman
100 Posts
Posted Apr 07, 2009
Replied 5 hours later
looking at how i am going so far i think i may be able to get less than 31 portals...
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monkeyman
100 Posts
Posted Apr 07, 2009
Replied 48 minutes later
ok, i got 23...
less may be possible... will have to have another try...
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Aldéz
221 Posts
Posted Apr 07, 2009
Replied 1 hour later
How? Did you "cheat" or did you do it fairly?
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Mek
459 Posts
Posted Apr 07, 2009
Replied 1 hour later
Good map but too hard for me
Anyway, the first part was a win, new puzzles got me interested and I completed it with no problem but kept me thinking (as it should have).
I liked your concept of rotating platforms to join the indicator stripes.
I believe I found an easter egg: there is an inscription on the wall in the BTS area which made me laugh
And the G-man in this map reminds me of my map. There are maps coming out today with G-man watching you and it is still good to see this idea alive