Screenshots for my work in progress

Posted Oct 29, 2009
Sorry, not yet in the beta stage. The amount of suffering I had to endure to create usable custom textures was a bit much this week. You can probably tell by the bad lighting in the screenshots.

On the other hand, I should be able to submit a texture pack for you guys. And yes, the cubemap works very, very well.

Advertisement
Registered users don’t see ads! Register now!
Posted Oct 29, 2009
Replied 1 minutes later
More...
Posted Oct 29, 2009
Replied 2 minutes later
Last one...
Avatar
738 Posts
Posted Oct 30, 2009
Replied 12 hours later
:eek:
Avatar
459 Posts
Posted Oct 30, 2009
Replied 1 hour later
Wow, I smell something original here :cool:
Posted Oct 31, 2009
Replied 1 day later
There is only one word to say : Wow
Avatar
545 Posts
Posted Nov 01, 2009
Replied 10 hours later
I agree, there is definatly a WOW factor here.
Posted Nov 01, 2009
Replied 3 hours later

jrlauer wrote:
I agree, there is definatly a WOW factor here.

So is that positive or negative?

Posted Nov 01, 2009
Replied 2 hours later

pestchamber wrote:
So is that positive or negative?

I'd say positive for the overall looking, but I can't see any kind of Portal-like gameplay. :biggrin:

Posted Nov 03, 2009
Replied 2 days later

ASBusinessMagnet wrote:
I'd say positive for the overall looking, but I can't see any kind of Portal-like gameplay. :biggrin:

What about the ledges in the second screenshot? It seems like those could very easily be integrated into a level if they aren't already. And the box dropper and button in the third screenshot are a bit...well...Portal-like.

Avatar
545 Posts
Posted Nov 04, 2009
Replied 4 hours later

pestchamber wrote:
So is that positive or negative?

A positive. I'm looking forward to this one.

Avatar
806 Posts
Posted Nov 04, 2009
Replied 18 hours later
Your textures look very nice! They give an even stronger "sterile test lab" association that the original Portal ones.

One minor point: it's kind of hard to tell the difference between the concrete and metal walls, because they are the same colour. Perhaps it's a good idea to vary the colours some more. (Don't rely on just cube maps.)

Posted Nov 10, 2009
Replied 5 days later
They are some mighty fine looking textures. Nice work mate.

I do agree with HMW tho that the portalable walls should be a different colour. Maybe have the portalable walls lighter than the metal ones so that we won't have to readjust to the gameplay theme

Avatar
738 Posts
Posted Nov 12, 2009
Replied 1 day later
I'd suggest to give the non-portable surfaces a more brownish colour, since the metallic surfaces being brown is what everyone is used to already.
Posted Nov 18, 2009
Replied 6 days later
Bad news.
:cry:
Steam just crashed, I lost EVERYTHING!

Good thing the texture templates I used in Photoshop were saved in another folder. I won't have to redo them entirely from scratch, except for the glass textures and VMF's.

Sorry, guys.

Advertisement
Registered users don’t see ads! Register now!
Posted Nov 18, 2009
Replied 7 hours later

Naulziator wrote:
Bad news.
:cry:
Steam just crashed, I lost EVERYTHING!

Good thing the texture templates I used in Photoshop were saved in another folder. I won't have to redo them entirely from scratch, except for the glass textures and VMF's.

Sorry, guys.

Noooo!!!!
You don't have to apologize to us...we're sorry it's been temporarily lost. What happened with Steam that made you lose all your stuff?