Cubemap Crash
So what do I do? First I checked for leaks, I did find one so I sealed it. Then I googled and wiki'd the env_cubemap entity to increase my knowledge on the subject. After viewing a few other forum posts...I tried their solutions such as "don't run in window mode...run at lowest resolution" etc. All of these did not effect the problem at all. So after that I made a new map. A simple square room with one info_player_start, one reflective surface, one light and one env_cubemap in it to check if it was a PC problem.
It is a PC problem. However which one is it, and how can it be solved? I asked myself this question then I got the bright idea to sign-up right here...right now...here I am...does anyone have a solution?
I searched the forum for env_cubemap...cubemap error...and cubemap crash but no avail. (I did get a bit carried away by the "Optimization" tutorial. =D)
It supports all the latest features. (crossfire excluded obviously)
Whysopro? wrote:
I tried their solutions such as "don't run in window mode...run at lowest resolution" etc. All of these did not effect the problem at all.
I've only had problems building cubemaps at the lowest resolution (640x480). It might have something to do with the fact that it's generating a 512x512 texture which doesn't fit on the screen. You probably have, but just in case, did you try a higher resolution or a different aspect ratio?
EDIT: Nope, still didn't work...
HL2.exe has stopped working. Check for t3h solootionz?
No matter what it did you sir are one to be awarded. 
hanging_rope wrote:
What? Please explain how that would help, Remmiz.
It probably causes steam to redownload all or most of the content for that game. How that helps, I'm not sure.
My suggestion was also going to be on your resolution. I've always been told to build (default 512x512) cubemaps in 1024 x 768, but either way, glad the problem is solved for you.