portal 2 mapping with alien swarm sdk
In Hammer use
Tools > Options > Build Programs > Place compiled maps in this directory
To set the .bsp output folder to your maps folder.
qadqwerty wrote:
awsome thanks alot, but theres one other thing do you know how to make the player start with a portal gun and be able to move
You can put a weapon_portalgun right on top of the player spawn. Not sure if that's the correct way though.
Player1 wrote:
qadqwerty wrote:awsome thanks alot, but theres one other thing do you know how to make the player start with a portal gun and be able to move
You can put a weapon_portalgun right on top of the player spawn. Not sure if that's the correct way though.
Yes, this is correct. It gets a little more complicated when you're using a trigger_changelevel, but that's not important for a first-time mapper.