[SP] Synchronicity

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Omnicoder
299 Posts
Posted Apr 30, 2011
A medium length and difficulty map using much of Portal 2's new features.

Place the BSP in C:\Program Files\steam\steamapps\common\portal2\portal 2\maps.
(x64 users will need to use the x86 folder)

This is the map the one-room Iterator beta was from. If you played the beta you will recognize the first room (which has various bug fixes) and the rest of the map is new.

File Name: synchronicity.bsp
File Size: 16.94 MiB

Click here to download Synchronicity

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Beer-Me
137 Posts
Posted Apr 30, 2011
Replied 18 minutes later
Very nice, although I have to feel the last chamber took ages to make, and about a minute to solve
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Omnicoder
299 Posts
Posted Apr 30, 2011
Replied 11 minutes later

Beer-Me wrote:
Very nice, although I have to feel the last chamber took ages to make, and about a minute to solve

That one was designed to be very variably solvable, some people use the funnel and others don't. I've seen it take up to 10 minutes, but yeah most people get it pretty fast.

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Nightgunner5
75 Posts
Posted Apr 30, 2011
Replied 34 minutes later
After playing and seeing the "to be continued"
Wantwantwantwantwantwantwantwantwantwant
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Jul3z
8 Posts
Posted Apr 30, 2011
Replied 43 minutes later
OMG! I feel so small right now
Awesome map! Very nice gameplay and the look is just AWESOME! I didnt found any bugs or issues.

Damn, my map looks like shit against yours

ps: please use winrar for the next version

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eviloatmeal
53 Posts
Posted Apr 30, 2011
Replied 1 hour later
Very nice map!

I love the dash of glados evil, making the weighted companion cube fall to its death and areal faith plating you away from the door! Arggg!!

There seems to be a problem with saving and / or loading however. Was trying to use it because ||the last checkpoint is all the way back where you fall down through the floor, and I kept dying when I ran up the light bridge to press the button, then fell back down into the water.

That's not a bad thing by the way, I like my puzzles a little bit deadly!||

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Sulfaras
67 Posts
Posted Apr 30, 2011
Replied 33 minutes later
funny map specially the atmosphere which comes very close to the real maps. funny ideas with the puzzles. medium difficult. but i dont get how to use the "blue transport beam" (dunno what it is in english )in last room
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eviloatmeal
53 Posts
Posted Apr 30, 2011
Replied 6 minutes later

Sulfaras wrote:
funny map specially the atmosphere which comes very close to the real maps. funny ideas with the puzzles. medium difficult. but i dont get how to use the "blue transport beam" (dunno what it is in english )in last room

I didn't get that either.

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Sidneys1
89 Posts
Posted Apr 30, 2011
Replied 25 minutes later
Same here as far as the Excursion Funnel.. But awesome map! Real fun play. Can't wait for the completed version!

Have a nice day,
~Sidneys1

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Quovatis
47 Posts
Posted Apr 30, 2011
Replied 3 hours later
best custom Portal 2 map yet. Loved it.

How do you solve the last chamber without the funnel?
I couldn't get enough gel on the bridge without using the funnel.

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Spartan201
1 Posts
Posted May 01, 2011
Replied 2 hours later
Great map, couldn't figure out how to use the funnel in the last room until after I completed the room XD
Maybe it's because I love running on gel-covered light bridges.
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eviloatmeal
53 Posts
Posted May 01, 2011
Replied 46 minutes later

Quovatis wrote:
best custom Portal 2 map yet. Loved it.

How do you solve the last chamber without the funnel?
I couldn't get enough gel on the bridge without using the funnel.

Maybe you didn't try hard(-light) enough? =P

Please excuse the gratuitous drum and bass, I wasn't aware that fraps was set to record sound.

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lillegum
8 Posts
Posted May 01, 2011
Replied 7 hours later
Very impressive! Thanks for sharing
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Another Bad Pun
516 Posts
Posted May 01, 2011
Replied 6 hours later
I really liked this map, It's the best one I've played so far.
One thing though:

In the second to last puzzle you don't have to use the propulsion gel to get on the light bridge. You can just shoot a portal in front of you and you will automaticly get on it.
I don't know if this was how it was supposed to be solved or not.

Good map overall.

P.S. Remember your allergens!

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hitmanjaret
17 Posts
Posted May 01, 2011
Replied 52 minutes later
cool map, I hope to see more maps from you soon
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quatrus
1,047 Posts
Posted May 01, 2011
Replied 34 minutes later
Yeah, omni another great but all too short map....love your puzzles....
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sterfpaul
2 Posts
Posted May 02, 2011
Replied 17 hours later
Really enjoyed this makes me hopefull for future maps (companioncube win:P)
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Hospital
3 Posts
Posted May 02, 2011
Replied 1 hour later
great map friend, eagerly waiting for more =)
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elt
34 Posts
Posted May 03, 2011
Replied 12 hours later
This was the first custom map for Portal 2 I downloaded, and I was not disappointed. Well done! Especially considering the SDK isn't out yet (I assume that makes level creation harder).
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Zhan
15 Posts
Posted May 03, 2011
Replied 17 hours later
This map had some good, logical puzzles, nicely done. A few comments:

I think you should remove a few of the unnecessary puzzle elements that you don't actually need to solve the puzzle. The water pipe in the second room and the funnel in the last are not actually necessary to solve the puzzles there, and clutter up the room. If you want to enforce more complicated solutions for which these extra elements are necessary, you need to figure out ways to prevent the simpler solutions.

The first room could be larger, it felt a little cramped at the moment. I've found faith plates are usually more fun when you fly a longer distance and in a higher arc.

You still need indicator lights, which are not terribly difficult to add and can clear up confusion about which puzzle elements are tied together.