[SP] Synchronicity
Place the BSP in C:\Program Files\steam\steamapps\common\portal2\portal 2\maps.
(x64 users will need to use the x86 folder)
This is the map the one-room Iterator beta was from. If you played the beta you will recognize the first room (which has various bug fixes) and the rest of the map is new.
File Name: synchronicity.bsp
File Size: 16.94 MiB
Beer-Me wrote:
Very nice, although I have to feel the last chamber took ages to make, and about a minute to solve
That one was designed to be very variably solvable, some people use the funnel and others don't. I've seen it take up to 10 minutes, but yeah most people get it pretty fast.
Wantwantwantwantwantwantwantwantwantwant

Awesome map! Very nice gameplay and the look is just AWESOME! I didnt found any bugs or issues.
Damn, my map looks like shit against yours 
ps: please use winrar for the next version 
I love the dash of glados evil, making the weighted companion cube fall to its death and areal faith plating you away from the door! Arggg!!
There seems to be a problem with saving and / or loading however. Was trying to use it because ||the last checkpoint is all the way back where you fall down through the floor, and I kept dying when I ran up the light bridge to press the button, then fell back down into the water.
That's not a bad thing by the way, I like my puzzles a little bit deadly!||
)in last room
Sulfaras wrote:
funny map specially the atmosphere which comes very close to the real maps. funny ideas with the puzzles. medium difficult. but i dont get how to use the "blue transport beam" (dunno what it is in english)in last room
I didn't get that either.
Have a nice day,
~Sidneys1
How do you solve the last chamber without the funnel?
I couldn't get enough gel on the bridge without using the funnel.
Maybe it's because I love running on gel-covered light bridges.
Quovatis wrote:
best custom Portal 2 map yet. Loved it.How do you solve the last chamber without the funnel?
I couldn't get enough gel on the bridge without using the funnel.
Maybe you didn't try hard(-light) enough? =P
Please excuse the gratuitous drum and bass, I wasn't aware that fraps was set to record sound.
One thing though:
In the second to last puzzle you don't have to use the propulsion gel to get on the light bridge. You can just shoot a portal in front of you and you will automaticly get on it.
I don't know if this was how it was supposed to be solved or not.
Good map overall.
P.S. Remember your allergens!
makes me hopefull for future maps (companioncube win:P)
I think you should remove a few of the unnecessary puzzle elements that you don't actually need to solve the puzzle. The water pipe in the second room and the funnel in the last are not actually necessary to solve the puzzles there, and clutter up the room. If you want to enforce more complicated solutions for which these extra elements are necessary, you need to figure out ways to prevent the simpler solutions.
The first room could be larger, it felt a little cramped at the moment. I've found faith plates are usually more fun when you fly a longer distance and in a higher arc.
You still need indicator lights, which are not terribly difficult to add and can clear up confusion about which puzzle elements are tied together.