Can't play my maps... u-u

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Melhyuk
11 Posts
Posted May 11, 2011
So yeah...I started making maps (like everyone)...and well,all fine...except when I play my map,the game closes saying "Map with no planes".

I tried everything,and still can't play...

I'm sure someone will say the easiest answer ever...

Well...anyone can help me? <_>

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msleeper
4,136 Posts
Admin
Posted May 11, 2011
Replied 24 minutes later
Post your compile log.
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Melhyuk
11 Posts
Posted May 11, 2011
Replied 27 minutes later
-------------------------------------------------------------------------------
Running command: cd &quot;c:\archivos de programa\steam\steamapps\common\alien swarm\
bin&quot;
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: &quot;c:\archivos de programa\steam\steamapps\common\alien swarm\bin
\vbsp.exe&quot; -alldetail -game &quot;D:\Steam\Portal 2\portal2&quot; &quot;c:\documents and settin
gs\blackcrystal?\mis documentos\portal 2 things\test&quot;
-------------------------------------------------------------------------------

Valve Software - vbsp.exe (Aug&nbsp; 4 2010)
1 threads
materialPath: D:\Steam\Portal 2\portal2\materials
Loading c:\documents and settings\blackcrystal?\mis documentos\portal 2 things\t
est.vmf
Could not locate GameData file portal2.fgd
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****

FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (512.0 1024.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (1024.0 512.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-512.0 1024.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1024.0 512.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (512.0 -1024.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (1024.0 -512.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-512.0 -1024.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1024.0 -512.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 362 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 48 texinfos to 8
Reduced 20 texdatas to 8 (579 bytes to 223)
Writing c:\documents and settings\blackcrystal?\mis documentos\portal 2 things\t
est.bsp
0 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd &quot;c:\archivos de programa\steam\steamapps\common\alien swarm\
bin&quot;
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: &quot;c:\archivos de programa\steam\steamapps\common\alien swarm\bin
\vvis.exe&quot; -radius_override 2500 -game &quot;D:\Steam\Portal 2\portal2&quot; &quot;c:\documents
 and settings\blackcrystal?\mis documentos\portal 2 things\test&quot;
-------------------------------------------------------------------------------

Valve Software - vvis.exe (Aug&nbsp; 4 2010)
Vis Radius = 2500.00
1 threads
reading c:\documents and settings\blackcrystal?\mis documentos\portal 2 things\t
est.bsp
Empty map
Finished. Press a key to close.
Avatar
msleeper
4,136 Posts
Admin
Posted May 11, 2011
Replied 1 hour later
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****

Fix your leak.

Avatar
Melhyuk
11 Posts
Posted May 11, 2011
Replied 1 hour later
Seriously,I don't know how to fix it... <->

I saw my map lots of times,and I can't see any hole...

This program is getting more difficult than I though... :l

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Mevious
205 Posts
Posted May 11, 2011
Replied 10 minutes later

http://developer.valvesoftware.com/wiki ... ding_leaks

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Melhyuk
11 Posts
Posted May 11, 2011
Replied 47 minutes later
That helped a bit...

I found a prop_physics out of the map...but the rest of the coord send me to the Void...to anywhere...

and I can't open "Load PointFile"...I don't know how. (I don't have the file) y-y

Avatar
msleeper
4,136 Posts
Admin
Posted May 11, 2011
Replied 2 minutes later
Each time you fix a leak you need to recompile the map to see if it leaks again. And yes, you absolutely have a pointfile. Whenever a map leaks, it creates one to fix this very problem. It should be in the same directory that you save your VMF at.

Re-read that article twice if you aren't understanding something. The problem is that your map has a leak, and that article tells you everything you need to know to fix it.

Avatar
Melhyuk
11 Posts
Posted May 11, 2011
Replied 24 minutes later
I don't have that damn pointfile...u.u

If this continues,I prefer to detele everything,and everyone happy... --"

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msleeper
4,136 Posts
Admin
Posted May 11, 2011
Replied 1 minutes later
Okay I read your compile log a little more. It looks like you are still using the Alien Swarm SDK. You should start using the official Portal 2 Map Authoring Tools, using the AS SDK is no longer necessary.
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Melhyuk
11 Posts
Posted May 13, 2011
Replied 1 day later
I think I can't do it...I downloaded the game...So I can't download the "Portal 2 Map Authoring Tools"... :l
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msleeper
4,136 Posts
Admin
Posted May 13, 2011
Replied 55 minutes later
You pirated it?
Avatar
Melhyuk
11 Posts
Posted May 13, 2011
Replied 1 hour later

msleeper wrote:
You pirated it?

If that means "getting a game without paying it",then yes...

I should forgot to make maps,then... T_T

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hanging_rope
435 Posts
Posted May 13, 2011
Replied 5 minutes later
We don't support pirating here.
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Melhyuk
11 Posts
Posted May 13, 2011
Replied 2 hours later
Yeah,I know...but the game is too expensive...and I can't buy it... T_T

Then....topic closed? or what? Because I need the original Portal 2 to download the tools... :l

Avatar
MrTwoVideoCards
584 Posts
Posted May 13, 2011
Replied 2 minutes later
Yeah, topic closed. We never condone, or support Piracy. Portal 2 is a fantastic game, and I understand sometimes certain countries tend to charge different prices for games, but regardless it's a game worth buying, and you should consider doing so.
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Hober
1,180 Posts
Posted May 13, 2011
Replied 1 hour later
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