Can't play my maps... u-u
I tried everything,and still can't play...
I'm sure someone will say the easiest answer ever...
Well...anyone can help me? <_>
-------------------------------------------------------------------------------
Running command: cd "c:\archivos de programa\steam\steamapps\common\alien swarm\
bin"
-------------------------------------------------------------------------------
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Running command: "c:\archivos de programa\steam\steamapps\common\alien swarm\bin
\vbsp.exe" -alldetail -game "D:\Steam\Portal 2\portal2" "c:\documents and settin
gs\blackcrystal?\mis documentos\portal 2 things\test"
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Valve Software - vbsp.exe (Aug 4 2010)
1 threads
materialPath: D:\Steam\Portal 2\portal2\materials
Loading c:\documents and settings\blackcrystal?\mis documentos\portal 2 things\t
est.vmf
Could not locate GameData file portal2.fgd
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (512.0 1024.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (1024.0 512.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-512.0 1024.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-1024.0 512.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (512.0 -1024.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (1024.0 -512.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-512.0 -1024.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-1024.0 -512.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 362 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 48 texinfos to 8
Reduced 20 texdatas to 8 (579 bytes to 223)
Writing c:\documents and settings\blackcrystal?\mis documentos\portal 2 things\t
est.bsp
0 seconds elapsed
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Running command: cd "c:\archivos de programa\steam\steamapps\common\alien swarm\
bin"
-------------------------------------------------------------------------------
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Running command: "c:\archivos de programa\steam\steamapps\common\alien swarm\bin
\vvis.exe" -radius_override 2500 -game "D:\Steam\Portal 2\portal2" "c:\documents
and settings\blackcrystal?\mis documentos\portal 2 things\test"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Aug 4 2010)
Vis Radius = 2500.00
1 threads
reading c:\documents and settings\blackcrystal?\mis documentos\portal 2 things\t
est.bsp
Empty map
Finished. Press a key to close.
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Fix your leak.
I saw my map lots of times,and I can't see any hole...
This program is getting more difficult than I though... :l
I found a prop_physics out of the map...but the rest of the coord send me to the Void...to anywhere...
and I can't open "Load PointFile"...I don't know how. (I don't have the file) y-y
Re-read that article twice if you aren't understanding something. The problem is that your map has a leak, and that article tells you everything you need to know to fix it.
If this continues,I prefer to detele everything,and everyone happy... --"
msleeper wrote:
You pirated it?
If that means "getting a game without paying it",then yes...
I should forgot to make maps,then... T_T
Then....topic closed? or what? Because I need the original Portal 2 to download the tools... :l