Gel Help

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gotxbrains
13 Posts
Posted May 12, 2011

Delving into my first bit of mapping ever really, going pretty smooth so far, save a few things.

Biggest issue that makes the map unsolvable...

http://i52.tinypic.com/1t3gwh.png

The sprayer is shooting speed paint, when I attempt to get it to cover the ramped surface, it just covers the floor underneath it. :confused:

Another issue, the blobs come out as the small blobs but I want them to be big and joined, like the heavy flow you see in the first conversion gel test.

Also trying to get a reflecting cube, keeps showing up as a normal weighted cube in the game even after changing the properties to reflection cube.

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SixTwo
2 Posts
Posted May 12, 2011
Replied 12 minutes later
to get the gel to cover the whole ramp, you have to position the info_paint_sprayer to shoot the paint up and then when it falls it covers the track. the way that you have it now it can only fall down, it acts like water would. what you could do is make the area underneath where the gel falls portable, then make a ramp portable aswell, so when both portals are placed the gel will fall down and come out of the ramp onto your track.

to get it to show blobs instead of drips you have to change Blobs per second in the object properties to something more than 1, try like 80. also to get a thicker flow change the Blob spread radius to a higher number, the bigger the radius the thicker the "flow" will be.

to get a reflective cube in your map, you have to change Cube Type to Reflective, and also set Use New Skins to Yes

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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 1 minutes later
Keep in mind that the Reflection Cube will not appear visibly painted, even of it is. Same goes for the Companion Cube.
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gotxbrains
13 Posts
Posted May 12, 2011
Replied 18 minutes later
I'm not quite that stupid, I know the gel won't reach the ramp as it is. But part of the solution is getting it to reach the ramp. When I try to achieve this, the gel goes right through the ramp.
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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 1 minute later
What type of entity is the ramp?
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gotxbrains
13 Posts
Posted May 12, 2011
Replied 1 minutes later
It's just world geometry or whatever. Just like the floors and the walls.
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SixTwo
2 Posts
Posted May 12, 2011
Replied 1 hour later
didn't mean to offend lol, if you did take that as an offense I guess the problem is with you ^^.

Anyway, another thing that could be it maybe, did you set your map to be paintable, you can do this by going to Map , at the top, and then Map properties, in the new window it should say Paint in map, set that dropdown to yes.

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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 7 minutes later
I'm assuming so as he said the map shows up below the ramp brush.
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gotxbrains
13 Posts
Posted May 12, 2011
Replied 26 minutes later
Yes, the map is paintable. It shows up right underneath where it falls.
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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 6 minutes later
Can you take some screenshots of this in-game? I'm really not understanding the problem.
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gotxbrains
13 Posts
Posted May 12, 2011
Replied 12 minutes later

when it lands, it goes everywhere except the top of the ramp. It gets on the flat, up and down side of it, though. the side you can't see in the sceenshot

http://i54.tinypic.com/5x1teu.png

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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 9 minutes later
Have you tried changing the texture of the top of the ramp?

Do you have lighting in your map?

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gotxbrains
13 Posts
Posted May 12, 2011
Replied 8 minutes later
Yes, you can see the light in the first screenshot. I'm changing the texture of the ramp right now.

Okay, I feel stupid now. It worked. Don't know why it wouldn't work with that texture D:

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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 2 minutes later
What was the name of the texture you were using?
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Stylus
50 Posts
Posted May 12, 2011
Replied 7 minutes later
Solution for this is pretty simple :smile:
You must have used vertex tool to cut the box into a ramp which results into an issue you're having. delete the ramp brush and create a new one with Clipping tool(Shift+x).

i think it's a known issue with hammer...

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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 1 minutes later

Stylus wrote:
Solution for this is pretty simple :smile:
You must have used vertex tool to cut the box into a ramp which results into an issue you're having. delete the ramp brush and create a new one with using Clipping tool(Shift+x).

i think it's a known issue with hammer...

Except that's not the problem at all, he just said that when he changed the texture the problem was resolved.

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Stylus
50 Posts
Posted May 12, 2011
Replied 3 minutes later

msleeper wrote:
Except that's not the problem at all, he just said that when he changed the texture the problem was resolved.

it is an issue with vertex tool, and when you'll do something like that it will give you black texture which doesn't happen if you use clipping tool...so yeah.. :rolleyes:

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gotxbrains
13 Posts
Posted May 12, 2011
Replied 8 minutes later
I can't recall the texture, But I'm pretty sure it was a dark black metal floor