[Coop] Colours Co-Op : : Map 2 V. 1.0
~ Enjoy!
Adventures in non-linear puzzle solving on the moon!
Choose your path: Easy? Or Hard! The theme is "Blue"
Up next is green! This map links to the third map. If you don't have it, it links back to the first.
File Name: COLOURS_Map_2_v5.zip
File Size: 88.2 MiB
Btw, I 7z'd it to send to him, 17meg smaller. If another 5545 people download this like map one that would save 94,265mb of bandwidth just because of the zip type. Not that I'm paying the bills, so what do I care 
First thing: Please fix the filesize, that is not normal dude! (see PM)
||- we did not notice the big "outdoor" / moon area room when we first played
- both rooms were really easy o.O what happend? did not want to make a challenge?
- why the hell is atlas able to break glas, and p-body not? (fat atlas...
)
- you can use the hard-light-bridge to walk on the walls of the big room
- ticks (at the doors) are mirrored
=> map design / mapping / level of details are great, but map is boring.
||
Regards
PortalCombat
- why the hell is atlas able to break glas, and p-body not? (fat atlas...
)
||
As far as I can tell, the glass will always break as long as both bots have entered the room. That's how it was for me, at any rate.
well the desing is great. but to get the same effect i can buy a picture or go outside. so pls add some puzzles and all would be fine.
You come out of the spawn room, use that tiny box-room to the right to accelerate and jump over to the exit on the left. Use the light bridge to get to the other switch, then the doors stay open and you're done. Where the hell is the "giant outdoor moon area thing?"
After reading that here we looked for it for another 5 minutes.
At least the way we played it, the map really sucks, colours 1 was way better.
Another thing: The first time we played, only the first player heard the music. Then we restarted the map, and nobody could hear any music. Is the trigger buggy?
Also, if you press the buttons for the exit, the doors stay open for X seconds and then close forever. So if you die after that point you have to reload the map.
The music is a little annoying. And the more difficult part needs to be more visible. If you're going to have an easy and difficult version of the map, they should either be entirely separate maps, or the "easy" solution needs to be the hard one to find. Otherwise, most people will play the map, and say "wow what a waste of time...too easy". If they were presented the hard version first, it would be much better.
Or if you'd rather not: It's behind a panel in the starting room.
it was kind of like the first one just spotting the cube again||
Here are my complaints though:
NOOO ENERGY BALLS WHY COULDN'T THOSE BE LEFT BACK IN PORTAL 1
The idea of 2 different test chambers doesn't make a lot of sense(Unless its related to the next maps)
Orange could go in blue's elevator/scanner & vice-versa, it seems off-throwing
Great mapwork overall though.
SSSSPAAAAAAAAAAAAAAAAAAAAAAACE!
EDIT:Christ people is it really that hard to find the other chamber!?
The map size is huge, I'm assuming that is because of the displacements and all of the custom content? It's not a big deal for me, but my Coop partner was on a limited connection so we had to sit and wait for him to download it. I assume you will be releasing these as a map pack, so you won't have to re-include all of the materials in each map and it won't be such a problem.